Quote Originally Posted by Xyphon View Post
You realize the entirety of the war 2.0 buff was "purely" based on death sentence. A mechanic in the 5th turn of coil (hardest hitting tank buster at that time). Almost as if to say they balance stuff only based on the hardest content the game has to offer. Not saying I agree with it exactly, but that's what they did in the past.
Unfortunately, the issue with A4S comes from the design of the encounter (or even the design philosophy of DRK and PLD both) rather than the design of the tank, so Square may not implement the correct changes if they base the need for balance off of that encounter in specific.