Results -9 to 0 of 49

Threaded View

  1. #11
    Player
    Xyphon's Avatar
    Join Date
    Nov 2011
    Posts
    99
    Character
    Shira Tempest
    World
    Ridill
    Main Class
    Gladiator Lv 90
    You realize the entirety of the war 2.0 buff was "purely" based on death sentence. A mechanic in the 5th turn of coil (hardest hitting tank buster at that time). Almost as if to say they balance stuff only based on the hardest content the game has to offer. Not saying I agree with it exactly, but that's what they did in the past.

    As for pld being behind war in threat gen, that's easily off of just the different in potency on the main enmity combo between the two jobs (not a huge diff, but enough. I also don't look at total potency of the entire combo, because its based per hit by server time. If you want to look at total threat multiplier, I guess you could then look at the entire combo potency). That's not even including any other factors, such as stances/buffs.

    @7hurricane - I'm curious about your statement about people raging about war in 1.0. You meaning raging about how OP it was? (Its funny cause everyone I knew abused the power lvling potential of mrd to level all of their jobs)
    (1)
    Last edited by Xyphon; 09-23-2015 at 06:49 AM.