Results -9 to 0 of 49

Threaded View

  1. #4
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Yep, I agree with this. The key things that people reading about PLD balance issues need to understand is what DOESN'T need to be changed:

    Paladin mitigation is absolutely fine, even on mostly magic encounters
    Paladin DPS in sword oath with optimal DPS rotation, when not forced to worry about threat, is fine.

    So many of the changes people suggest try to buff those two things, but they're fine. We excel at physical mitigation, we can do -okay- at magical mitigation (this is the domain of the Dark Knight so we should be behind them). Mitigation levels between Physical/Magical is not really the major factor in determining viability of tanks in the current meta - they can all perform okay. Likewise when able to go all out on a boss as an offtank and not care about threat, PLD does good enough DPS, relative to the other tanks (they should be the lowest, but not significantly).

    What DOES need to be addressed in some way is:

    Threat Levels (to let us use our lower threat DPS moves more).
    Quality of Life regarding various Utility Moves.
    DPS contribution to a raid when tanking/holding aggro.
    TP regeneration.
    Shield Swipe being poopy (always a dps/threat loss to use).

    Those are what need to be targeted to bring them up to spec. I still hold by the idea that a massive buff to Shield Swipe's potency and threat levels might be the only thing paladins need, as this would solve four problems at once - they'd do more damage when tanking, could use Royal Authority more, would have a rotation that used less TP, and these fixes wouldn't increase their DPS when off-dpsing.
    (3)
    Last edited by Sapphidia; 09-22-2015 at 08:52 PM.