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  1. #1
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90

    Paladins on Alex 3 Savage

    Working on A3S with my static, wanted to ask some more experienced paladins for some advice and comparisons.

    How much time are you able to spend in Sword Oath to max out dps? When do you feel confidant swapping to it in this fight and swapping back? Most of the healing requirement is raidwide but I don't want to needlessly stretch out our healers.

    My static doesnt have a ninja at present (which might mean we can't get it down till we get more geared anyway) - have any groups either killed it or got really close without a Ninja and with a paladin MTing? It was very easy to maintain Sword Oath during safe points in A1S due to how dps split off for adds and such, but with all dps going balls to the wall from minute 1 the threat requirements are somewhat frustrating, especially without ninja threat transfer.

    The base tank-and-spank nature of this fight with its hefty DPS requirements does make me wince due to the awkwardness of maintaining Sword Oath tanking, but I'd love some hints and stories from Paladins who have spent more time on it than me.
    (0)
    Last edited by Sapphidia; 08-29-2015 at 12:08 AM.

  2. #2
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Because of the Halone debuff, a DRK in Grit only takes 11% less damage than a Paladin in Sword Oath. On top of that you can Sheltron every third cleave so there's no point where you actually have to be in Shield Oath to survive (well, except for tethers if you don't have Hallowed Ground or Sentinel ready), but if being in Sword Oath makes a healer drop out of Cleric Stance when they could be DPSing you have to think for yourself. I would say there really isn't such a time if nothing goes wrong (no deaths, etc.) and you manage your cooldowns well. Even when there is a point where healers need a little help, spending one GCD on Stoneskin or Clemency is often better than switching to Shield Oath and has a smaller DPS penalty.

    In terms of overall hate, the NIN skill is a drop in the bucket, though it does really help if you pull in Sword Oath. Some DPS might pose a problem at the pull without a Ninja (they shouldn't if they use Quelling or their equivalent wisely), but the White Mage is more likely to actually rip hate. Divine Veil can let them skip an entire AoE heal so use it wisely.
    (3)
    Last edited by eagledorf; 08-29-2015 at 05:22 PM.

  3. #3
    Player
    tremor24's Avatar
    Join Date
    Dec 2013
    Posts
    31
    Character
    Tremor Raid
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    While it is definitely possible to have a paladin main tank the first phases and meet the checks without a ninja, you will find that you have to spend quite a bit of time in shield oath at the start of the fight or use an very undesirable rotation in sword oath.

    Alternatively, why not just have your other tank (WAR or DRK) main tank the first phase at least? This will increase overall raid dps quite a bit (as opposed to PLD starting as mt) and you are still able to keep up the Halone debuff when necessary or beneficial. I realize this is not what you wanted to hear based on your specific questions, but this is the path my group chose initially and have been clearing as3 for four weeks now without a ninja at all (we are now using double Warrior but our initial clears consisted of Warrior starting the fight as main tank with me as Paladin off-tanking).

    Some hints I have for you as a paladin in this fight regardless of your tanking role: use stoneskin during the phase changes to help out healers (especially at the start of adds phase on both tanks) this will save them mp and provide some recovery assistance, if you practice the timing you will be able to Hallowed Ground the 3rd and 4th cleave during the hands dps check which can allow you to (more easily) stay in sword oath during the entire check, and tempered will is great for bypassing a wash away for a small dps gain and/or easier debuff passing.
    (0)
    Last edited by tremor24; 08-29-2015 at 05:00 PM.

  4. #4
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    It depends what your healers want to do.

    The more time in shield oath = more time healers can DPS.

    We basically solo heal the first 3 minutes of the fight, so even using Rage of Halone for every combo ender that isn't goring blade isn't enough threat in Sword Oath for what our healers are doing. So I stay in Shield Oath and do 2x RA -> Goring Blade combo's, you don't really ever need to use Rage of Halone in this fight if you start in Shield Oath. I end the pre-tornado phase at about 620 DPS, I think entire time Sword Oath might be 750 but our SCH ends the first section over 800 DPS also, so me losing 120 DPS to provide enough threat for the WHM to solo heal is worth the trade off.

    Afterwards, I eat the first tether with Rampart/Oath, and the 2nd tether with Sentinel in Sword Oath, I start the last phase in Sword Oath. The next 2 tank rotations I tank in Shield Oath since the chance of death is higher in those sections just to be safe. If we win at enrage I am around 650 DPS, but since we are killing it quicker now I am ending the fight lower between 620-630 since the 6th rotation set the WAR tanks is abbreviated, so less Sword Oath time.

    If I tanked the entire fight in Sword Oath, then its possible to end between 700-800 DPS or so, but I feel like you'd be dropping off your healer DPS in exchange so we found the median that worked for us.
    (0)

  5. 09-12-2015 09:55 PM

  6. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Could be your weapon, but I think an examination of other things is in order first:

    1.) What's your party comp?
    2.) What's your opening rotation?
    3.) What's your WHM doing during the opening?
    (0)

  7. #6
    Player
    Wolfas's Avatar
    Join Date
    Aug 2013
    Location
    Uld'ah
    Posts
    148
    Character
    Nicolas Legionhearts
    World
    Moogle
    Main Class
    Gladiator Lv 80
    Pld/War/sch/Whm/Mnk/Nin/Smn/Brd

    Opening with Shield lob + SW + Circle of scorn and Rage. After that i do cycle of rage 2 times and i do cycle of dots and return to Rage.

    For whm i wonder what he is doing. I think He heals too much. I'll take care about his spells next evening. But for the moment, i searhc infos to update my knowledge and abilities

  8. #7
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    You should have no issues if NIN is giving you proper opening aggro. WHM threat is scary if he is essentially solo healing the cleaves, but it is probably his fault; I see WHMs in streams use excessive C3s, which are most certainly not needed except for once between the second pimp smack and the third pimp smack. Everything else is M2. You could ask your NIN to Smokescreen your WHM during the pimp smacks if all else fails. It's probably not your fault in this case, I'd look towards the NIN and/or WHM if you're failing with a FoF opener with healthy amounts of RoH.

    @OP

    Opening with Sword Oath is suicide without a NIN since your DRG alone will overtake you if he's even halfway decent at a strong opener. Have your WAR open and Provoke it during his Pacification, he can just rotate SE/SP/Fell Cleave at that point (as he should) and you'll be fine. At worst skip some Royals.

    You'll find once your healers get comfortable after oh your 300th pull the healing portion of this fight is as much of a joke as any other. You should most definitely stay in Sword Oath for virtually all you can. I recommend this order of tank swapping once you get to final phase:

    Cascade #1 > Cascade #2, you keep it. Cascade #2 > 6 stomps, WAR keeps it (and does first stun on the Hand that spawns for you). 6 stomps > 3 cleaves on the MT, you keep it. 3 cleaves > Cascade #3, WAR has it. Repeat loop.

    Use HG either on a pimp smack solo'd, or during Hand of Pain, although one healer will have damage down so it won't be much of a DPS increase to do it like that, then HG for a tether or a couple smacks in final phase to free up CDs for tethers. Sheltron a lot, keep RoH up, use Divine Veil during Sluice > Protean IMO and/or any other trouble areas, that part's the biggest hurdle to learn in all of final phase IMO, anything to help your group survive that without deaths while learning is the biggest help to learning the whole fight IMO since from that point until tornado phase the final phase is pretty easy. I assume you know how to do final phase tornado phase from videos but if not, tether always comes from bottom right, orb from bottom left, create strategy around that.
    (0)
    Last edited by Sleigh; 09-13-2015 at 07:48 AM.

  9. #8
    Player
    Wolfas's Avatar
    Join Date
    Aug 2013
    Location
    Uld'ah
    Posts
    148
    Character
    Nicolas Legionhearts
    World
    Moogle
    Main Class
    Gladiator Lv 80
    Ty for all the advices. The ninja never use his spell to manage hate. I'll ask him and take in account all ur advices ! Good luck

  10. #9
    Player
    carbonx's Avatar
    Join Date
    Jul 2014
    Posts
    56
    Character
    Tai Lhalorn
    World
    Behemoth
    Main Class
    Conjurer Lv 60
    Our WAR pulls in Defiance because I had issues holding aggro without staying Shield Oath for longer than the duration of Unchained, basically, so it was a DPS gain to swap to our WAR pulling.

    So, basically, I spend probably a grand total for 45s (maybe) in the whole fight in Shield Oath. I provoke and take the double hand cleaves and tethers in Shield Oath, and the rest I just Sword Oath. Sheltron is incredibly strong in this fight as far as tanking, and you should have a CD up for every single cleave you take.
    (0)

  11. #10
    Player
    Xyphon's Avatar
    Join Date
    Nov 2011
    Posts
    99
    Character
    Shira Tempest
    World
    Ridill
    Main Class
    Gladiator Lv 90
    @Wolfas - Not sure if you left out any buffs you use in your opener, but always pull with fight or flight as pld.
    (0)

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