you missed the point brah read again... it say that if on the same situation with one class you struggle and with the other class suddenly appears to work then there's the problem...


Agreed.Threat Levels (to let us use our lower threat DPS moves more).
Quality of Life regarding various Utility Moves.
DPS contribution to a raid when tanking/holding aggro.
TP regeneration.
Shield Swipe being poopy (always a dps/threat loss to use).
Some suggestions (these don't all have to be implemented, but any of them would be a huge boon!)
- Make Shield Swipe an auto-counter upon block during Shield Oath. So when you Block, Shield Swipe is instantly and automatically used (if in range) at no cost to your TP or global cool down. To balance this, the potency would be much smaller, say 50-60 potency, but the enmity is the same.
- Or a spell/ability similar to FFXI's 'Reprisal', basically damage dealt to your target upon succesfully shield blocking. The damage reflected would be the amount blocked. So if you block 20% off of a 1000 damage attack and suffer 800 damage, the 200 damage your shield absorbed would be reflected back at the target. This could be a way PLD increases its DPS during Shield Oath.
-Or to mirror Sword Oath, whenever a Shield Block procs, the target takes 50 potency damage.
-Increase potency of Shield Swipe in general, or make it off global cool down and cost no TP.
-Sword Oath's +50 potency would be granted to Weapon Skills, in addition to auto attacks.
-Spirits Within restores a small amount of TP depending proportional to HP%. Say at 100% HP, it restores 150 TP. (PLEASE!)
The problem with PLD is, sure it may have the best defensive capability, but once content is cleared enough and becomes overgeared, damage mitigation becomes less important. Then you start having WAR and DRKs with STR accessories tanking and also quickening the raid time due to higher DPS. When you have a STR spec'd WAR or DRK successfully tanking AND doing high damage,then what good is PLD's pure defensive playstyle useful for?
In my opinion no job should have a 'specialty' in their field, but rather all jobs in a role should feasibly reach the same numbers (damage dealt/damage healed/damage taken) but achieved differently. WHM has highest potency heals, but SCH can reach that when combined with Fairy/Aetherflow. By saying PLD is spec'd more towards total defense and WAR is spec'd to be a hybrid, is unfair because damage is important too. Rather, PLD/WAR/DRK should all be capable of the same damage dealt and received, but these values are achieved differently. Like I suggested, maybe make a portion of PLD's DPS based on damage reflected from their shield blocks whereas a WAR's is raw DPS from weapon skills. That way, the end result is relatively similar, but the GAMEPLAY varies between jobs. It should be like a well-balanced fighting game. All characters have a certain balance of speed,mobility,range and strength, but in the end it's same, just players achieve it differently
Last edited by Jonnycbad; 09-24-2015 at 01:05 AM.
See the only problems I have with buffing pld. Is that it is the easiest to play. You can't make it on par dps wise without every drk switches over to pld because it's easier and offers extremely good defensive skills. It needs more complexity if it going to be buffed like that
It's dubious they can adjust PLD's complexity without adding more skills or completely redesigning the class, which might be beyond the scope of a balance patch. Also, generally, classes aren't balanced around how hard they are to play, or you'd end up with a situation where PLD is only ever useful to learn to tank but not worth bringing to a real raid because its usefulness would be balanced around its complexity, which is, well, not very much.
See, I came in here thinking "oh boy, this guy thinks he knows everything, doesn't he?"
I left thinking, "man, that guy sure knows what he's talking about."
This thread pretty much sums up exactly where things went wrong for Paladins, and how we got to the state that we're in. Paladin certainly isn't broken, but it's not as useful for raids as it was, and and so it's not as fun.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
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Just make PLD the Ryu (Street Fighter) of tanks. Easy to play, balanced, nothing fancy just straight forward tank with good mix of offense and defense depending on stance. There shouldn't be more than a 10% variance in damage taken/received by any of the 3 tanks. WARs doing 2-3x more DPS than PLD is like what?




Great post OP.
I definitely agree as well that PLD needs some changes.
To: Community Reps,
Can you please get us *some* response on the Paladin issue?
We're providing you feedback (lots of it) about Paladin and we're met with silence. Even acknowledgement that it's passed on would be appreciated.
We just want to see the Paladin Job be something meaningful and desirable in end game content (and not just in regular dungeons).
Thanks!
YOSHI-P answered about it, saying that adjustment will come on 3.1 there's a threatGreat post OP.
I definitely agree as well that about it PLD needs some changes.
To: Community Reps,
Can you please get us *some* response on the Paladin issue?
We're providing you feedback (lots of it) about Paladin and we're met with silence. Even acknowledgement that it's passed on would be appreciated.
We just want to see the Paladin Job be something meaningful and desirable in end game content (and not just in regular dungeons).
Thanks!
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