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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    A Paradigm Shift

    I have my own question for this topic, In 2.0 there were two specific classes that were both Casters, but not healers. Black Mage and Summoner. The former's forte was Area of Effect attacks (Fire II, Blizzard II, Freeze and Flare). Conversely the Summoner's forte was single target AoEs such as Bio, Bio II and Miasma. In 3.0 The two swapped roles. while they are still effective in their former roles, Dreadwyrm Trance and Enochian, and the spells they unlock or enhance changed their playstyle so they they became superior on the others role in comparison to their own. BLM was "eased" into this by the nerfing of their AoE Spells and the buffs to their single target spells even before the expansion

    Suppose Warrior was subjected to a similar fate, being focused on being the Meat Shield fantasy instead of the traditional archetype, while Paladin or more appropriately, Dark Knight became more DPS focused in comparison to Warrior. Would you want such a change?
    (0)
    Last edited by Morningstar1337; 10-27-2015 at 04:34 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    Suppose Warrior was subjected to a similar fate, being focused on being the Meat Shield fantasy instead of the traditional archetype, while Paladin or more appropriately, Dark Knight became more DPS focused in comparison to Warrior. Would you want such a change?
    As long as there's a variance in damage, there will continue to be issues. I'd want the end result to be that all tanks in the roster contribute equally numbers-wise so that it doesn't matter what combination of tanks you bring to a raid. Let the gameplay and mechanics make the tanks stand out from one another, not damage/mitigation/utility.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)