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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Exodus_Kenpachi View Post
    People like you make my brain hurt. WAR is not OP...

    How are you going to, literally in the same post, say you dont use the other two tanks and don't understand them and then go on to say that WAR is overpowered?
    How about taking it from someone who leveled all three tanks? Defense-wise it's not that bad. The job is built around active mitigation and some self-healing.

    Damage-wise the job is OP. Largely because tank DPS has not been kept on a leash and instead is used as an element to differentiate the tanks (instead of using mechanics and gameplay like games with actually balanced tanks do). Utility does play a role as well, since Storm's Path is universally useful and that slashing debuff is very useful as well.
    Quote Originally Posted by Freyyy View Post
    WAR is just representative of how well every job in the game should be designed but aren't. It's currently the only job in the game where everything works completely good and doesn't need any tweaks. They absolutely don't need a nerf, devs should take the work they did with WAR as an example to balance the other jobs.
    Sorry, but I'd rather PLD remain a traditional MMO tank instead of becoming a WAR clone. I mean hey, if you want to buff PLD DPS to WAR level while giving us our own version of Storm's Path plus a slashing debuff AND leaving the rest of our abilities and cooldowns alone, go for it. I do highly doubt something like that would happen, though.
    (0)
    Last edited by Duelle; 10-06-2015 at 08:46 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Duelle View Post
    Sorry, but I'd rather PLD remain a traditional MMO tank instead of becoming a WAR clone. I mean hey, if you want to buff PLD DPS to WAR level while giving us our own version of Storm's Path plus a slashing debuff AND leaving the rest of our abilities and cooldowns alone, go for it. I do highly doubt something like that would happen, though.
    I never said anything about making it a WAR clone. I was stating that the developpers have done a wonderful work in balancing WAR and they obviously didn't put the same efforts in balancing the other jobs (and I'm not even only speaking about the tanks). They should.
    (2)

  3. #3
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Duelle View Post
    How about taking it from someone who leveled all three tanks? Defense-wise it's not that bad. The job is built around active mitigation and some self-healing.

    Damage-wise the job is OP. Largely because tank DPS has not been kept on a leash and instead is used as an element to differentiate the tanks (instead of using mechanics and gameplay like games with actually balanced tanks do). Utility does play a role as well, since Storm's Path is universally useful and that slashing debuff is very useful as well.
    Sorry, but I'd rather PLD remain a traditional MMO tank instead of becoming a WAR clone. I mean hey, if you want to buff PLD DPS to WAR level while giving us our own version of Storm's Path plus a slashing debuff AND leaving the rest of our abilities and cooldowns alone, go for it. I do highly doubt something like that would happen, though.
    Ooooookkkkaaaaayyyy..... So. I am going to take this one from the top and go really slow so everyone who reads my posts can understand. Full disclaimer before I start. I am an i200 PLD, i197 WAR, and i193 DrK. I have raided with all three tanks and have been around FF14 from 1.0. I have a VERY good grasp at tanking and MMOs in general and do not shy away from the fact that I will play the best possible tank for my static.

    So the tank meta in FF14 is based primarily around scripted burst damage, scripted/timed mechanics, and DPS enrage timers. This means that when the tanks were being designed they were given (after patches and buffs) the ability to MT and OT every single encounter. So that being said each tank has the ability in some way to survive/effectively tank each encounter. So because the fights are based around actual enrages and not healer MP strain/drought personal mitigation is an absolute moot point. Anything more than bare minimum is a waste. This is very similar to VIT in this respect.

    So what we are left with when looking at tanks is three categories of use: Raid DPS increase via debuffs, Personal DPS, and Raid Mitigation. Everything, and I mean absolutely everything, aside from those 3 categories is moot. So because the developers want each tank to be able to preform in the MT and OT role then each tank SHOULD possess some way to contribute to each of those categories. Currently only one tank does, which is the WAR. THIS DOES NOT MEAN WAR IS OVERPOWERED! It means that WAR is actually designed correctly for the current tanking meta of FF14. When looking at the other two tanks it is obvious that they are not very well designed. PLD offers absolutely nothing to a raid except ease of use (which if you are Savage raiding should not be something you care about), and DrK has so many shoehorned abilites it will make your head hurt trying to find a roll for them. WAR is so well designed in fact that SE needs to buff the two current tanks to be equally beneficial to their raid groups or they will wither away and die when LB gauges are a non issue for clears.

    So once again, WAR is not overpowered. PLD and DrK are just horribly designed for the current (and past, and most likely future) of the tanking meta of FF14 and NEED to be buffed/redesigned.
    (7)
    Last edited by Exodus_Kenpachi; 10-07-2015 at 12:57 AM.

  4. #4
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Exodus_Kenpachi View Post
    stuff
    So i know made a thread about nerfing war, but at least i didnt just straight-up shit-talk two whole jobs, only one of which needs any real help, like THIS guy.

    You essentially, in that last paragraph, wiped your ass with PLD's 2.x tanking resume, and then pissed all over DRK's contribution to world first progression in the current meta. You must be stackin' dat parry cause Low Blows be procin'.
    (2)
    Last edited by Syzygian; 10-07-2015 at 01:26 AM.

  5. #5
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Syzygian View Post
    So i know made a thread about nerfing war, but at least i didnt just straight-up shit-talk two whole jobs, only one of which needs any real help, like THIS guy.
    No, you are right. Lets just ignore the BLATENT flaws of PLD and DrK and, in fact, lets nerf the one very well designed tank down to their level so they can all be equally disjointed and clunky. Good plan brah.
    (5)

  6. #6
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Exodus_Kenpachi View Post
    No, you are right. Lets just ignore the BLATENT flaws of PLD and DrK and, in fact, lets nerf the one very well designed tank down to their level so they can all be equally disjointed and clunky. Good plan brah.
    It sounds like you're really good at war and just bad at the other two, drk in particular. You're nuts if you think it has pld-level issues.
    (0)

  7. #7
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Syzygian View Post
    It sounds like you're really good at war and just bad at the other two, drk in particular. You're nuts if you think it has pld-level issues.
    Where did I say that DrK has PLD level issues? I am simply saying that DrK has obvious design flaws that should be addressed. You are also getting away from your original point, which is to nerf WAR. Which is not a well thought out plan... Like at all.
    (5)