Quote Originally Posted by Voldemort View Post
The problem with this is, while it seems ideal, the jobs do not play perfectly the same.
If they were given the exact same damage and enmity output as each other, there would still be a problem due to the complexity of the mechanics involved with each job. One job would be found to be harder than the two, and third in line would sit out in content.
This is false. What you would see is the three tanks still represented, but the "easier" of the tanks being more popular. That in itself is not a bad thing, as you would open the tank role to varying skill levels while not extremely reducing a group's chances of success due to gameplay.

Just like there are people like me who prefer straightforward and simple gameplay, there are people who like complex gameplay with lots of timers and buttons to look after.