Quote Originally Posted by Syzygian View Post
That's what people refer to as homogenization and while it would seem like tanks being able to do competitive DPS with each other and mitigate damage/offer utility in equal portions is a fantastic idea, people apparently want to have critical, game-breaking discrepancies in these fundamental areas between the three tanks.
The problem with this is, while it seems ideal, the jobs do not play perfectly the same.
If they were given the exact same damage and enmity output as each other, there would still be a problem due to the complexity of the mechanics involved with each job. One job would be found to be harder than the two, and third in line would sit out in content.

In a simpler example, imagine if Monk and Summoner both had the exact same DPS on average. Monk would played more than Summoner even though they have the same DPS, because Summoner is harder to play. You have to micromanage your pet's abilities as well as your own, manage where the pet is, dodge aoes, cast timers, make sure to keep up dots, etc. Screw up/your pet dies, and you've cost your party dearly in DPS potential.

Going back to the tank problem, if all three tanks were homogenized in terms of their damage, wouldn't one class be picked over another due to one class being easier to play than the other two?