Quote Originally Posted by Hengen_Kaosu View Post
The basis of your argument is flawed: the reason for the pld/war drk/war pairing is because WAR was designed as a great OT class, and pld/drk were designed as MT classes...
People keep saying this. That Paladin is supposed to be a MT. I'm actually tempted to look at their utility and argue the opposite. WAR and DRK have utility that directly target and debuff individual enemies. WAR doesn't much care where it is, but DRK has a utility debuff that requires MT status to successfully execute. Therefore, they're more suited to getting hit in the face. Paladin, on the other hand, has all of these little abilities that(with the exception of Halone) directly target either themselves or other party members to provide some sort of benefit.

As a MT

- Spells are difficult to cast without interruption
- Rarely close enough to a party member to properly be in Cover range without moving/turning the boss
- On the other side of the boss in comparison to other party members, making Divine Veil use questionable
- Forced to use Halone combo. For Paladin, using the hate combo incurs a larger DPS loss than the other two.

As an OT

- Spells can be cast with minimal fear of interruption
- It is always safe to approach a party member to use Cover
- On the side of the boss where everybody else is, making Divine Veil use easier
- Can freely use Royal Authority, bringing overall damage closer in line to everyone else

Paladin can only get the most out of its kit if it is being OT. The moral of the story here is that people should probably stop pidgeonholing Warrior into OT so hard and toss Paladin in there more often. In PLD/WAR, WAR is ideal MT. In DRK/WAR, DRK is ideal MT. in DRK/PLD, DRK is ideal MT. The reign of the great and venerable Paladin MT has ended.