Quote Originally Posted by RiisWolf View Post
Oh yes let's not forget how 2.0 made Warriors incapable of tanking, and Paladins the most useless garbage there was because NO THREAT. In fact PLD was patched the most times because of this.
And don't get me started on DRK.

PLD and DRK are bad because of bad design.
Please get started on DRK. I'd love to hear.

DRK has only 1 CD with a recast of more than 90s, not counting Living Dead, I've never had to stagger CDs in any fight that required full uptime of mitigation (which is very few). In A2S for example, there's zero need to pop a CD in the last 30 seconds of finishing off the last mob or two in any of the waves. Hell you spend half that fight out of tank stance until the Jagd Dolls show up anyway.

DRK is not far behind WAR in terms of viability, really the only thing it is missing that WAR has is a slashing debuff and the very high OT DPS and burst. DRK can actually outperform WAR in MT DPS with proper stance dancing and the slashing debuff, albeit not by much. DRK is nowhere near as problematic as PLD is right now. DRK is actually very well designed if you know how to properly use its tools (i.e. popping Dark Dance to proc Reprisal when you need it, not boosting your evasion/blinding things when you have Blood Price up, and other such dumb mistakes that people like to say are a fault of the job's design and not of their poor play). Get it to 60 and start progressing in savage on it and then we can talk about its design.