It doesn't matter what WAR allows you to do in terms of a party comp, the point I was making is that the utility that a WAR brings is available from other sources as well. If DRK and PLD were on par with WAR in other areas then there would be no issues. The fact is that WAR pulls more DPS and brings multiple essential utilities all in one package. I've already admitted this. But it doesn't change the fact that asking for nerfs is dumb. You don't reduce the effectiveness of something just to make it as effective as it's counterpart. As for the comments from people about buffing PLD and DRK to equal WAR would break raiding...well I guess SE would have to design better raids then instead of putting in BS DPS checks just to artificially block progression.
And to be perfectly honest, I miss the days of tanks being tanks, not having to worry about how much DPS they're pulling. Gameplay should be more engaging to the point where the actual challenge of tanking comes from properly managing CDs to keep yourself alive not knowing when to use a CD so that you can sit in your DPS stance for longer.
You're assuming that based on the fact that WAR is currently my only 60 tank class that that's all I play. I mained PLD from Beta until the end of 2.x when my Raid group required me to switch to WAR. I've cleared all pre-HW content in the game as both PLD and WAR. I understand just how lackluster it plays in Savage as my co-tank started Savage as a PLD and ended up switching to DRK because it just wasn't working. PLD isn't 60 yet because I honestly just haven't gotten around to it. I've been spending my non-raid time helping people in my FC and leveling DRK because I find the play to be more enjoyable than PLD.
I want balance as well, but I don't want to see classes nerfed to achieve that. I'd feel the same way if the shoe was on the other foot and it was WAR that was being excluded. WAR is in a perfect place right now, adjustments needs to be made to PLD and DRK to bring them to that same happy place.



Reply With Quote

