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  1. #10
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by RapBreon View Post
    snip
    Min-maxer's aren't at fault. The raid's are the main issue, paladins low ass dps second and war's powerful kit third.

    All the raids have enrages. This is lazy design that enforces bringing the "dps" tank, because you need more dps. If some fights were pure mechanics checks (more towards T7 or T9, where there were smallish dps checks but primarily they were mechanics checks), we could see more variance. If the fight has a hard dps check, bring a warrior? Lot of tankiness needed? bring pld/drk.

    - a small boost to the potency increase granted by Sword Oath
    - uncapping parry/block strength from a fixed 20% and let it scale with the parry stat.
    Parry is fixed 20% across jobs and block is tied to shield strength, it'll get very strong as the expansion goes. Parry being 20% doesn't bother me so much, but for paladin if parry went into block they would be gods of physical tanking and would require a whole new equation for block strength.

    However for Sword Oath, just have to remember that it's roughly a 12%~15% dps increase (50% of the 30ish% dps made from auto-attacks), similar to darkside and deliverance. What would be nice is A) Enmity increases on shield swipe and ShO (more in line with drk/war tank stances, more royal authorities while tanking) and b) sword oath giving a small crit boost (5%), since crit is 1.5x more effective for sword oath paladin than drk or war.
    (0)
    Last edited by Violette; 09-25-2015 at 03:58 PM.