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  1. #11
    Player
    Daragon's Avatar
    Join Date
    Sep 2015
    Posts
    19
    Character
    Daragon Savustinos
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Inner Beast is a self heal based on damage caused, reduce the potency, reduce the amount cured, and since I hit a level 50 striking dummy and it gave me 1.4k HP, i'm not sure why you think this move needs to be reduced.

    The 20% damage reduction you're on about, lasts 5 whole seconds. We're not spamming this move, it is more useful to mitigate a tankbuster and when we can also comfortably re-stack before the tankbuster. Increase the time it takes to build stacks from 20 seconds (2.5 sec rotation - 8 moves) to 37.5 seconds (2.5 sec rotation - 15 moves) would impair it too much. Might as well just be made a 30 sec oGCD.

    In high tier raids, people don't remove pacification as they focus on other things, like living.

    Increasing switch time for Defiance and Deliverance just means more WAR's would stay in deliverance.

    Halving TP Regen of Equilibrium? TP is main resource of WAR. My MP is at 3,278 = 5 x Flash with 3 MP regen ticks outside of combat.

    If DRK's and PLD's have such a hard time keeping their DPS up against a WAR, why not let the WAR become the MT for that portion of the fight? DPS increased?, problem solved?.

    If you increase timers of Vengeance and ToB to 150 seconds, you've just most likely made sure no WAR could ever survive A1S ever again until they became so overgeared that it could be mitigated by HP and spam heals (T4/T5 sound familiar?) if you didn't know, the Tankbuster is on a 120 second rotation in A1S, meaning WAR needs those buffs to mitigate.
    (2)
    Last edited by Daragon; 09-25-2015 at 06:58 AM. Reason: 1k char limit