Quote Originally Posted by MeeYow View Post
A good WAR choses the number of overwhelms properly and gets both more emnity and DPS for X number of GCDs than DRK or lolPLD.

I love how you compared PLD to the other two and considered flash equal to the other dspite Flash not dealing any dmaage whatsoever, yea sure by that assessment WAR is dead weight except oh wait still ahead of DRK.

Cover everything or dont cover anything.

Also, insert homogenisation image macro from 3-4 pages ago. It's not the numbers, it's how the class plays.
I never said anything about damage. I'm talking about each tanks ability to do the fundamental task of generating aoe and single target threat. Pld and drk have separate bucket for each task, and the ST bucket refills the AOE bucket QUICKLY. War, for whatever reason was designed with 1 bucket for both tasks and it would be a little wierd if maim gave you 100 tp to mirror the aoe threat resource regen function of riot blade and friend. So we have Equalibrium instead.

Go do A2S on war and 'ration' your overpowers without the tp regen from equalibrium. 3 gcds of flash does not magically recover enough tp to function in a prolonged 10 min endurance fight to perform fundamental aoe threat management.

I am only talking about equalibrium and resource management. If you want to go join the damage QQ support group there's plenty of other people willing to fight and cry with you over that. I don't care to wade into that sea of crap. The fact that flash does no damage is irrelivant to my point that all tanks need a fundamental way to generate both aoe and single target threat in a prolonged instance. If you take equalibrium you have to put it back in some other way to maintain that bare minimum tank functionality.