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  1. #1
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Izsha View Post
    Pld: spam aoe till oom. Go back to single target. Single target regen mp for more aoe.
    Drk: see pld
    War: spam aoe till out of tp. Then go back to single targ....wait. I cant. I'm outta tp and my single target rotation doesn't regen any tp. I'm now dead weight

    No. You can't kill Equalibrium unless you make overpower cost mp and give war a big boy mp pool and make maim regen mp.

    You don't like homogenezation? Then you have to accept that tanks do things differently. Especially when it comes to resource management.
    A good WAR choses the number of overwhelms properly and gets both more emnity and DPS for X number of GCDs than DRK or lolPLD.

    I love how you compared PLD to the other two and considered flash equal to the other despite Flash not dealing any damage whatsoever, yea sure by that assessment WAR is dead weight except oh wait still ahead of DRK and PLD didn't even contribute in the first place.

    Cover everything or dont cover anything.

    If your hate is low while you spam decimates in your DPS stance, use steel cyclone. No other class bar possibly DRG has the combined TP saving and regenerating abilities WAR has and WAR is not a DPS AND does NOT need as much AoE enmity generation as it has. This is why I am saying people have been spoilt, they expect to keep infinite single target TP so that they can not even have to bother using other parts of their kit, when you have good abilities like steel cyclone that other classes would kill for, and don't bother using them because your TP gain is OP, you are spoilt.

    Also, insert homogenisation image macro from 3-4 pages ago. It's the numbers, not how the class plays. Classes can play differently fine, but when that results in one class being better than the others at almost everything and not notably worse than the best class in that area where it does have any drawbacks at all, changes are required. You can tweak numbers without having any effect on how the class plays.
    (2)
    Last edited by MeeYow; 09-23-2015 at 07:52 PM.

  2. #2
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MeeYow View Post
    A good WAR choses the number of overwhelms properly and gets both more emnity and DPS for X number of GCDs than DRK or lolPLD.

    I love how you compared PLD to the other two and considered flash equal to the other dspite Flash not dealing any dmaage whatsoever, yea sure by that assessment WAR is dead weight except oh wait still ahead of DRK.

    Cover everything or dont cover anything.

    Also, insert homogenisation image macro from 3-4 pages ago. It's not the numbers, it's how the class plays.
    I never said anything about damage. I'm talking about each tanks ability to do the fundamental task of generating aoe and single target threat. Pld and drk have separate bucket for each task, and the ST bucket refills the AOE bucket QUICKLY. War, for whatever reason was designed with 1 bucket for both tasks and it would be a little wierd if maim gave you 100 tp to mirror the aoe threat resource regen function of riot blade and friend. So we have Equalibrium instead.

    Go do A2S on war and 'ration' your overpowers without the tp regen from equalibrium. 3 gcds of flash does not magically recover enough tp to function in a prolonged 10 min endurance fight to perform fundamental aoe threat management.

    I am only talking about equalibrium and resource management. If you want to go join the damage QQ support group there's plenty of other people willing to fight and cry with you over that. I don't care to wade into that sea of crap. The fact that flash does no damage is irrelivant to my point that all tanks need a fundamental way to generate both aoe and single target threat in a prolonged instance. If you take equalibrium you have to put it back in some other way to maintain that bare minimum tank functionality.
    (4)

  3. #3
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Izsha View Post
    I never said anything about damage. I'm talking about each tanks ability to do the fundamental task of generating aoe and single target threat. Pld and drk have separate bucket for each task, and the ST bucket refills the AOE bucket QUICKLY. War, for whatever reason was designed with 1 bucket for both tasks and it would be a little wierd if maim gave you 100 tp to mirror the aoe threat resource regen function of riot blade and friend. So we have Equalibrium instead.

    Go do A2S on war and 'ration' your overpowers without the tp regen from equalibrium. 3 gcds of flash does not magically recover enough tp to function in a prolonged 10 min endurance fight to perform fundamental aoe threat management.

    I am only talking about equalibrium and resource management. If you want to go join the damage QQ support group there's plenty of other people willing to fight and cry with you over that. I don't care to wade into that sea of crap. The fact that flash does no damage is irrelivant to my point that all tanks need a fundamental way to generate both aoe and single target threat in a prolonged instance. If you take equalibrium you have to put it back in some other way to maintain that bare minimum tank functionality.
    Edit: I copied the wrong name and got the wrong stats, so based on your gear I am guessing you have done A2S, but that kind of makes things worse:


    If you have done A2S you would know AS I POINTED OUT PAGES AGO that emnity is an extremely minor issue because most of the mobs are instantly stunned by a move called temporary insanity from the gobwalker. So any move that deals zero damage and only generates hate is borderline useless. Ring any bells? (Answer: Flash)

    Edit 2: I left in bitchy tome farming related section assuming you werent doing savage, it wasn't relevant so I removed it.
    The point was: Let's not balance classes around tome roulette, but you weren't trying to, apologies.

    Dare I say you ignored damage because it undermines your entire point? Include every aspect of balance or dont comment at all.
    Excluding any point of the class is the obvious way of telling the community you are trying to play the numbers or flat out lie.

    It is clearly not a basic or fundamental requirement that the class has equilibrium TP to generate hate as shown in all of the 2.x patch line.
    (0)
    Last edited by MeeYow; 09-24-2015 at 01:21 AM.

  4. #4
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MeeYow View Post
    Edit: I copied the wrong name and got the wrong stats, so based on your gear I am guessing you have done A2S, but that kind of makes things worse:


    If you have done A2S you would know AS I POINTED OUT PAGES AGO that emnity is an extremely minor issue because most of the mobs are instantly stunned by a move called temporary insanity from the gobwalker. So any move that deals zero damage and only generates hate is borderline useless. Ring any bells? (Answer: Flash)

    Edit 2: I left in bitchy tome farming related section assuming you werent doing savage, it wasn't relevant so I removed it.
    The point was: Let's not balance classes around tome roulette, but you weren't trying to, apologies.

    Dare I say you ignored damage because it undermines your entire point? Include every aspect of balance or dont comment at all.
    Excluding any point of the class is the obvious way of telling the community you are trying to play the numbers or flat out lie.
    I ignore damage because my point still stands even if flash had 150 pot and OP had 0 pot. The game is designed where aoe functions cost a LOT of resource. Every dps aoe costs a lot. Holy costs a lot. Flare costs your entire mp pool. All aoe gcds are over 100tp. This game makes you pay through the nose for aoe anything and that's true for tanks. As tanks must generate threat vs dps they all have ways to regenerate that aoe resource now. Pld has riot for mp aoe. War has equal for tp aoe. Regardless of wars overall 'op status' or whatever you want to call it, they still need a way to manage aoe resources. Don't get so bent outta shape over damage related balance that you try to kill basic tank functions. If OP had 0 pot my point still stands. It stands regardless of dps balance or imbalance. Tanks need a way to regenerate resources to continue to generate threat at all times.
    (1)