For anyone that's curious about why Warrior has an endless well of TP in a single target encounter (training dummy), its because we have finisher attacks that don't cost TP but still use a GCD (Inner Beast, Steel Cyclone / Fell Cleave, Decimate). It's got nothing to do with Equilibrium.

On the issue of Warriors being too strong, they really aren't. The changes that need to be made should focus on the other tanks and not Warriors. The class plays extremely well and does what its supposed to do, tank and dish out sexy burst damage.

edit: 1000 character limit ya
Something as simple as making Sentinel/Bulwark a 120s cooldown (instead of 180s) would instantly transform Paladins into a stronger defensive alternative to Warriors while at the same time, not break the game or the meta. Removing the TP cost from Shield swipe would drastically increase Paladins TP sustainability. Reducing the Cooldown of Sheltron to 25 seconds would put it more in line with the up time of inner beast and would further increase Paladins effectiveness while not messing with warrior.

See what I'm getting at?