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  1. #91
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NFaelivrin View Post
    Did I really get Inigo Montoya'd?? Anyway, Last time I checked, homogeneity is a sameness of constituent structure, homogenization(disambiguation) being the verb.
    Ex. Nerfing a Warrior's dps or altering it's formula in the hopes to put all 3 tanks on par would be homogenization.
    (1)
    Last edited by Iagainsti; 09-23-2015 at 03:09 AM.

  2. #92
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Airswimmer View Post
    Please show me any serious content where a WAR can "overwhelm spam", and then show me any content where a DRK can't do the same with Abyssal Drain.
    You missed the point, AoE encounters cannot justify infinite TP in single target encounters for one class in the game and not for any of the others. Also, Eviscerate vs Dark passenger easily gives WAR the edge and any good WAR will drop two off right when the group pops. Furthermore DRK has to maintain their MP through combos whereas equilibrium is free TP.

    Then there is PLD.

    Edit: You ask, I provide,

    http://www.fflogs.com/statistics/7#b...Any&dataset=90

    It is a 20% difference between WAR and DRK, WAR doing almost 2x PLDs damage.
    DRK clearly cannot do the same as WAR to the same effect, the parses don't lie.

    20% is a massive gap and a factor of 2 is ridiculous.
    (1)
    Last edited by MeeYow; 09-23-2015 at 07:18 PM.

  3. #93
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MeeYow View Post
    You missed the point, AoE encounters cannot justify infinite TP in single target encounters
    The only real use for Equilibrium in Deliverance is for trash/A2S, unless you're actually on the boss for infinity you're not going to run out of TP anyway due to Fell Cleave/IB up time.
    (0)

  4. #94
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by SpookyGhost View Post
    The only real use for Equilibrium in Deliverance is for trash/A2S, unless you're actually on the boss for infinity you're not going to run out of TP anyway due to Fell Cleave/IB up time.
    Yes, which is why a lot of the community didn't like when it was implemented in the first place (why they were is covered in he second half of the sentence you quoted).
    (1)
    Last edited by MeeYow; 09-23-2015 at 03:14 AM.

  5. #95
    Player
    Airswimmer's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    R'tahjha Asah
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MeeYow View Post
    You missed the point, AoE encounters cannot justify infinite TP in single target encounters
    They don't have "infinite TP." They have as much TP as melee DPS do throughout an encouter, at least MNK and DRG, which all tanks should have.

    Quote Originally Posted by MeeYow View Post
    Eviscerate vs Dark passenger easily gives WAR the edge and any good WAR will drop two off right when the group pops
    Yes. "Eviscerate" is better than Dark Passenger, but that's how WAR is designed. They're suppose to have the best AoE DPS out of all the tanks; regardless, DRK is always right on the heels on WAR in terms of DPS in A2S because DRK AoE DPS is more sustainable due to Blood Price; which, brings us to our next point.

    Quote Originally Posted by MeeYow View Post
    Furthermore DRK has to maintain their MP through combos whereas equilibrium is free TP.
    It seems you're forgetting about Blood Price which is 10 seconds of MP regen on a 40 second cooldown. In AoE pulls that gives DRK nearly infinite MP while it's up.

    You know, for someone acting as an authority on how to balance tanks you sure don't know a thing about them, but what do I know? "Eviscerate" and "overwhelm" are just too powerful. WAR needs those nerfs.
    (1)

  6. #96
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Iagainsti View Post
    Did I really get Inigo Montoya'd?? Anyway, Last time I checked, homogeneity is a sameness of constituent structure, homogenization(disambiguation) being the verb.
    Ex. Nerfing a Warrior's dps or altering it's formula in the hopes to put all 3 tanks on par would be homogenization.
    Yes apparently, we've decided that homogenization can only come in an absolute form, didn't you get the memo? We can't homogenize component parts anymore, just the whole thing; according to this forum anywho. You don't question the tank forum bruv.
    (0)
    Last edited by RapBreon; 09-23-2015 at 03:38 AM.

  7. #97
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Iagainsti View Post
    This thread reeks of #DarkWarriordin homogenization.

    Phoenicia! you've been summoned to lay the truth on these Nerfmongers!!
    Yea let's bring phoenica, the one who you're somehow obssessed with to the point of being creepy. Where is he/she anyway? Haven't seen a post in ages.
    (2)

  8. #98
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Kaisersoke View Post
    but... they do...? Both grit and shield oath decrease damage take , therefore switching out of them increases damage taken. currently, the only thing warriors lose from switching to their overpowered dps stance is a healing decrease, and emnity generation, neither of which is really necessary any more
    PLD and DRK take more damage, to get to 100% damage taken.

    WAR still take 100% damage, and lose the bonus HP and HP healed that made up for that.

    All the non-tank stances are already equal in terms of damage taken.

    Then PLD get better auto attacks, WAR gets 5% damage increase, and idk for DRK. More DARKNESS stuff probably, with higher damage in the end.

    Seems that PLD could get an increase (maybe put the potency of sword to 100?) but apart from this, seems good enough. (strictly comparing stances)
    (0)

  9. #99
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by OPneedNerfs View Post
    Yea let's bring phoenica, the one who you're somehow obssessed with to the point of being creepy. Where is he/she anyway? Haven't seen a post in ages.
    You're just jealous he's not obsessed with you!
    (1)

  10. #100
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Iagainsti View Post
    Did I really get Inigo Montoya'd?? Anyway, Last time I checked, homogeneity is a sameness of constituent structure, homogenization(disambiguation) being the verb.
    Ex. Nerfing a Warrior's dps or altering it's formula in the hopes to put all 3 tanks on par would be homogenization.
    the amount of people spewing that word without any real evidence in these forums is seriously ridiculous. all three tanks have very unique playstyles, and itd take a lot more than a few balance changes to take away the fact that the other two tanks play and feel VASTLY different than warrior. how about we just give all tanks stacks based on their combos and give them ridiculously strong on demand mitigation at the cost of removing those stacks. that would be homogeneization. the notion that tanks should be somewhat balanced in terms of damage output and damage mitigation shouldnt be offset because you think that its making them the same
    (2)

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