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  1. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by AnimaS View Post
    1 is just ridiculous.
    2 was already addressed by capping the ilevel of accessories, materia is a part of FFXIV and it's not going to dissapear
    3. dicto simpliciter
    "1" is a very noticeable design problem where the developer/game suggested (i.e. gear that you can "Need" on) right side "accessory" gear for tanks is far from preferable to the suggested melee DpS gear for the same slots.

    "2" is a design problem with how the materia meld system interacts with standard stat distribution on accessories and how melded crafted gear compares to unmelded dungeon/raid/token gear. If we could not meld Str into Vit accessories and Vit into Str accessories and only secondary stats were meldable into them there would be no need to limit crafted accessory ilevels.

    "3" is a problem with encounter and boss design. When stances that give increases in enmity, accuracy and mitigation at the cost of damage dealt have no reason to be sustained constantly and it is considered skilled play to activate and deactivate them when your tanking duties have not changed there is a problem with how fights are designed.
    (2)
    Last edited by Ultimatecalibur; 09-22-2015 at 04:49 PM.