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  1. #1
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Argyle_Darkheart View Post
    That doesn't prove the WAR is "obscenely overpowered." Look, I will admit my bias, but that's what you're up against here. I'm not convinced that WAR needs to be nerfed, especially not through your proposed changes.
    And that's fine. We can agree to disagree. Its no skin off my back and as I said, I'm not married to any of the ideas in my OP, but I do think we need a more balanced tanking meta and I feel like a, as I said, slight handful of nerfs to WAR would be the quickest way to achieve that.

    WAR has zero disadvantages or true hurdles to overcome. That's broken. Every job in the game has pros and cons, strengths and weaknesses. If you're making the argument that because WAR is the best tank and there is literally zero drawback to bringing one to the raid, or playing one for that matter, PLD and DRK need to be buffed, that's like saying every job in the game should be buffed.

    Basically, WAR mains, this is my message to you: Its okayyyyy *pet pet* for your job to have drawbacks and areas where its less than optimal. Every other job in the game has to deal with that, and this thread is trying to say, basically "why shouldn't you, as well?"
    (5)
    Last edited by Syzygian; 09-22-2015 at 04:05 PM.

  2. #2
    Player
    Lazka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Yubari Melon
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Syzygian View Post
    snip
    come on... its like warrior is OP from start?
    i mean look 2.0 is war viable as tank?
    pre 2.0 war barerly have spot in raid... but its seem safe bring 2 PLD than 2 war... (tell to ur healer about healing 2 PLD than 2 war which they prefer)
    and now in 3.0 they have a nice spot in raid and u just say... "no.. all tank must suffer same.. so no 1 tank allowed to be a safe spot in raid, nerf them"
    is that u mean?
    (1)

  3. #3
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Lazka View Post
    come on... its like warrior is OP from start?
    i mean look 2.0 is war viable as tank?
    pre 2.0 war barerly have spot in raid... but its seem safe bring 2 PLD than 2 war... (tell to ur healer about healing 2 PLD than 2 war which they prefer)
    and now in 3.0 they have a nice spot in raid and u just say... "no.. all tank must suffer same.. so no 1 tank allowed to be a safe spot in raid, nerf them"
    is that u mean?
    2.0 was two years ago and is so hilariously irrelevant to now that I still don't understand why people insist on bringing it up. WAR didn't gain relevance only now, its been an incredibly good class since December 14, 2013.
    (6)

  4. 09-22-2015 11:40 PM

  5. #5
    Player
    adn's Avatar
    Join Date
    Oct 2013
    Posts
    173
    Character
    Zao Gongen
    World
    Exodus
    Main Class
    Scholar Lv 63
    Quote Originally Posted by Syzygian View Post
    WAR mains, this is my message to you: Its okayyyyy *pet pet*
    You can drop the condescending attitude. It really does nothing for your argument other than making you look patronizing. Your attitude throughout the entire thread has been caustic which is putting people off of what you're saying. You sound bitter and angry at WAR as a job instead of wanting to constructively alter it.

    The core issue is that the current raid content has been designed so that tanks can sit in DPS stance and just pump DPS until they need to throw their tank stance back on for whatever reason. Take that away and this entire issue vanishes. As someone else pointed out, the stuff that WAR got from 52~58 was obviously designed to beef them up as an OT role but the fact that they can just chill in Deliverance the entire time even while tanking is what's throwing things out of whack.

    If you want a simple and effective fix to this issue, Deliverance should cause an increase in damage taken (this is literally how Warrior class in WoW worked up until Cata; Berserker Stance increased your incoming damage). This would cause WARs to think much more carefully about how and when they use Deliverance, and prevent them from abusing it by sitting in it constantly. Of course, if you ask me, the real solution is to address PLD and DRK issues rather than pulling out ye olde nerf bat.

    The Equilibrium change is reasonable though.
    (9)