A couple of comments.
Quote Originally Posted by Syzygian View Post
1. No Wrath/Abandon Stacks from second-tier combo abilities (Maim and Skull Sunder), just from combo enders, just like Greased Lightning on MNK. For flexibility's sake, keep the stacks granted by Vengeance and Berserk though and leaving Infuriate as-is.
I'll disagree with this, since it sort of slows down the pace of the job. If you want to reduce the damage output attached to these stacks, wouldn't it be better to directly nerf the damage on Inner Beast and Fel Cleave?
2. Inner Beast damage nerf. There's zero reason for an ability that is a self heal and 20% damage mitigation that is usable several times a minute to also have 300 potency of damage on it. 200 potency sounds more reasonable and I feel like even that is generous.
I can sort of see this, since IB is essentially free damage. You'd probably need to run simulations to determine whether the self heal from IB would need to be buffed to keep WAR mitigation competitive.
3. SLIGHT nerf to Maim or Unchained. I get that WAR has a high degree of offensive CDs because it has lower potencies and almost no off-GCD dps, but one of them needs a nerf. Either a recast time increase or slight (like 5-10%) damage nerf. Combined with Internal Release and Berserk its just a silly amount of free damage CDs they have, and their potencies aren't THAT much lower. Maybe make Berserk's pacification incurable.
Unchained is really weird since I can't think of any way to nerf it without messing with something else. Maim's damage bonus could be reduced to 15 or 10%, though.
4. Increase Defiance/Deliverance recast to 20-30s. The ease of stance dancing and being off-GCD is an integral part of the job, but make WARs think about it a bit more before they make the switch.
I'll sort of disagree on the part of stance dancing being integral. By design almost everything WAR gets from 52-60 was clearly made for off-tanking. This includes the fact that Equilibrium has two different effects and that Steel Cyclone and Inner Beast have their Deliverance counterparts.

Since I want to see tanking in DPS stance go the way of the dodo, I'd attach an enmity drop to switching stances before elongating the cooldown.
5. Nerf Equilibrium in Deliverance to 100 TP. Someone told me once how long a WAR OT takes to TP floor. I don't remember the number, but it was insane. They shouldn't have such an unequivocal advantage over every other job in the game that uses TP.
Agree.