Quote Originally Posted by fm_fenrir View Post
This really isn't a thing, though. I mean, PLD's OT default is to spam Halone until they get over 50, so it's not like you should be new to the idea of the OT using their enmity combo irrespective of whether they should be MT or not. Also, DRK suffers a loss from dropping Grit because of the MP cost to put it back up, so once it's down it's staying that way. RIP healers.
No, this is what isn't really a thing. Stance dancing on DRK isn't much harder than doing it on WAR in the sense of you can turn it off for free you just have to get your MP back up (or in WAR's case, wait for the recast) to put it up, and if you're dropping Grit while tanking you have Blood Price AND Blood Weapon, which means by the time you need Grit again, you should be swimming in MP even if you've been doing nothing but DA Souleater. And when you're MTing as DRK, you don't want to use your enmity combo after your opener, like, at all. With PLD on WAR they still need to use their enmity combo for DPS/debuff purposes.

Anyway...

See the thing I keep seeing people go back to is buff PLD and DRK. If you take WAR out of the picture and assume a tier of raids that has equal parts magic and physical damage/tankbusters, do they really seem like there's much wrong with them? Not really, if you ask me. So I say nerf WAR. I'm not saying nerf it down to PLD's level but there's no reason for them to be so far ahead of the other tanks, (only being given any real competition by DRK and even then, only if they're both in tank stance) to the point where they are guaranteed a raid slot and no one would dream of bringing the other two tanks together, sans WAR.

And as I said in my OP, changing raid design to focus more on physical damage won't help anything, I'll just make PLD and DRK switch places, with WAR still being a mainstay. =/