They seem to be willingly remaining blissfully ignorant to the fact that, in addition to WAR being overpowered;
1. Tanks don't wear tank gear.
2. Pentamelds are OP.
3. Tanks disable their tank stances at the first possible opportunity.
I am guilty of all of the above and I hate it.
Away with you and your logic.
That's what people refer to as homogenization and while it would seem like tanks being able to do competitive DPS with each other and mitigate damage/offer utility in equal portions is a fantastic idea, people apparently want to have critical, game-breaking discrepancies in these fundamental areas between the three tanks.
They can't accept the mechanical playstyle of the jobs being different, and that being enough:
1. PLD: Blocking, intelligent use of Shield Swipe to maintain hate through your other combos and save TP, raid awareness and looking for ways to help protect and mitigate damage for your party through Stoneskin/Cover etc. thinking like tank+support rather than a tank+DPS.
2. WAR: Slower paced, seemless stance-dancing, managing stacks and spending them intelligently, maintaining debuffs for your party that effect both incoming and outgoing damage, maximizing DPS.
3. DRK: Mana management, short recast CDs with a lot of CD stacking in mind, fast-paced- abundant off-GCD weaving of damaging abilities, larger focus on AoE, resource sustainability and proc-based mitigation/damage.
These are just general differences in the feel and playstyle of the jobs. But nope. Not enough.



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