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  1. #1
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80

    Temporary Materia and other timed Enchantments

    I was looking at ways to make crafted gear more interesting while also giving it ways to compete with raid gear. Back in ff11 there was some gear that had a limited number of charges built into them that could be activated for a temporary boost to stats or added effects. What if the same could be done to crafted gear, where the item was crafted to be whatever ilvl, but had a limited number of charges that could boost it be closer to raid ilvl, but only for 5 minutes followed by a cooldown? So someone could run a dungeon normally, and then pop a charge right before a boss fight. Another idea I was thinking of would be to give some gear a few temporary materia slots. These slots could be filled with materia to push them beyond the normal limit, but then after a set amount of time it would dissolve the materia. The other great thing about a system like this that there would always be a market for the items since they are being consumed. The gear would eventually be replaced with raid gear, since that has no upkeep, but it would still be useful to people that have other jobs at 60 that they may not have geared through raids and would like to try their hand at that class in endgame content.
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    Last edited by Aniforani; 09-22-2015 at 09:05 PM.