Quote Originally Posted by Vandril View Post
Rather than increase PvP EXP rewards, I'd rather they decrease the amount of PvP EXP required for each rank. The scaling could use some trimming in order to facilitate further rank cap increases. Otherwise, EXP requirements per rank will continue to rise exponentially and quickly outgrow the PvP EXP increase they currently plan.
Exp requirements will always go up with each rank. That's unavoidable.So, I'm hoping that whatever Exp solution they implement is not just a flat increase. A real solution to the problem would be to give us a way to scale the exp we earn with the Exp required. In PvE, higher level dungeons give bigger pay outs, but that's not the same in PvP. Currently, we have no way of increasing our Exp to match the ridiculous jump in required Exp with the higher ranks.

Personally, I think that offering in-match exp multipliers would make the most sense (Ie: scale the Exp earned with your final point tally, or offer additional exp for fighting within proximity of a node, or w/e). Something that would give us an incentive to play well within the match might improve match quality.