Bard and MCH do less dmg than other dps in slingle target but they don't do bad dps. Only bad dps do bad dps.
Bard and MCH do less dmg than other dps in slingle target but they don't do bad dps. Only bad dps do bad dps.
Ehhh, I went to a bismarck ex group the other day as a bard... I was doing 15% more dps than the other dps, and I was in the worst gear. Bards can do some decent dps too!
I guess our mages ballad is good for keeping the party alive, when it provides MP for the heals. If people are alive, they can do damage. The foes requium also boosts the dps of mages, so I think overall it balances out.
You're doing Bismarck EX several months after the fight was relevant.
Odds are pretty high that people doing that content this late don't take their game super seriously, and as a result wouldn't be doing optimal dps.
Eh, very true.
i dont see it like that...we can provide tp mp regen , and -10% resistance to magic , thats cool , but as default u are doing less dmg , and if u sing tp/mp u are doing even less dmg (-20%)Ehhh, I went to a bismarck ex group the other day as a bard... I was doing 15% more dps than the other dps, and I was in the worst gear. Bards can do some decent dps too!
I guess our mages ballad is good for keeping the party alive, when it provides MP for the heals. If people are alive, they can do damage. The foes requium also boosts the dps of mages, so I think overall it balances out.
i dont mind doing less dmg WHILE im singing , but not when im not singing anything...is like punishing just incase ...and doesnt feel right.
i remember ppl telling but brd can move and dps u dont deserve more dmg , and provide MP/TP/FOE....it was OK back then
now in HW , we got WM and GB (that boost 30% dmg, and we are still where we were at 2.0 dpswise)..but we cant move and dps feely , so that excuse goes out of the window , now the reason is that u are support period.
lets put it in numbers (random)
2.0
melees do 1000 dps
mages do 900
bard do 800
thats balanced
HW
melees do 2000
mages do 1800 (wayyy more in of AOE)
bards/mch do 1600 with WM
bards do 1200~ w/o WM <<<--- 2.0 bard
so if we are in the same spot dpswise , in the end we lost the movility and gained NOTHING...they talked about how WM/GB will be about trading movility for DMG....HA!
Last edited by Warlyx; 09-22-2015 at 04:19 AM.
A lot have not come across the way 1.0 played out. Bard even carried over to 2.0 with their LB 3 raise they shared with healers in 1.0. i remember many times when someone was like. Bard LB. uhh it will be a waste it shares with healer.
to get bard in 1.0 was a lvl 15 conjurer not a pugilist. that was changed in 2.0 for the lvl 15 pugilist. from there they kept the shared healing LB until they recently changed it.
so no matter the changes. they are trying to work around what they were like as a "support" while they were in 1.0. just with today's people. they see "DPS" up in that duty list and think. no it is not a support. or it would say it was.
just like how a lot of 2.0 and beyond do not know Gridania is surrounded by water. though that is another thread/topic entirely.
OP would've hated the FFXI Bard XD *runs to mele, cast march, macro swap instrument, runs to casters, casts ballad, refresh foe's req on mob, run in circles.
There are no support jobs/classes in FFXIV, there are tanks, healers and damage dealers. The game is intended to be balanced such that all tanks are equally tanky and provide slightly different ways to do things and provide slightly different utility. Healers heal, and each job provides s slightly different take on healing and slightly different utility skills.
Utility skills of course are generally some form of party support or enemy debuff which is more or less a party buff anyway.
Damage dealers are no different, they deal damage - each in their own way and offer utility through status attacks or support skills to provide enemy debuffs and party buffs.
In theory, everyone within each job should be balanced so each job is viable and valid in their role - tank, healer or DD.
P.S. I'm not saying the balance is correct, I am aware that some jobs appear to be somewhat hard done by in the balance department, but this is the theory...
Last edited by Kosmos992k; 09-22-2015 at 05:55 AM.
When you try to balance between damage (or anything primary role associated) with everything else the class provides, you'd usually run into problems when it comes to cutting edge progression, much like PLD and (formerly) AST had. SE's stance on paladin is taht its a "defensive" tank, but it sacrifices their damage output and it overly specializes on mitigating physical attacks, rendering them fairly pointless for A4S when the biggest wall was meeting dps checks. Same with AST whom didn't quite fill in the role of healer (or healer dps for that matter) compared to WHM and SCH, while their cards nowhere near made up for it.
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