I find healing with AST alot easier than with WHM, mostly because of instant benefic ii heals and lightspeed.


I find healing with AST alot easier than with WHM, mostly because of instant benefic ii heals and lightspeed.
Oh also on the topic of man's mangment. All AST heals cost less MP to use then WHM. All of them!


idk how they are panning on the "end-game" side but a good ast in a party is palpable in how much it affects a grp overall. On that same note though i can see it as being a job with a really high entry cap.
So using a classes own tool kit to help themselves is a disadvantage? By that logic Bards and Mach shouldn\\'t give themselves TP, Paladins shouldnt Clemency themselves, etc. Its part of the kit and perfectly fine to use on yourself. And like I said AST also have lower MP costs across the board. I have died in A3S on AST and cleared it only getting Ballad when I got ressed.
CO like I said has a ton on of spots to be useful on A3S. You disable CAscade put the bubble up and the regen will take care of the rest for free throw in another heal if your people too to much from it. You can put it up for every Mortal Rev on A4S. You can use all the time in A2S as only the jaggaed dolls cleave. And you can use it every jump in A1S.
f you need 700 potency cure to save someone then something is wrong. Its much better to have a shorter cooldown and use it more often after cleaves or busters which happen very often in so.e fights. Over healing is rampant in this game and larger heals are normally not neccasary. Its all about speed and timing of heals. Saves MP as well.
And like I said Cure 3 is great but it has little to no use in this raid cycle. Just a ton of over healing.
And once again every card is good so if you don't get one you got another. I drew 6 balances on my first A3S clear. I drew 2 on the second clear but ihad more ewers and boles so I was able to DPS more. So it doesnt matter what you draw all of them are useful.


I didn't say "to save someone," but a burst heal can save someone or a group from a fail mechanic.f you need 700 potency cure to save someone then something is wrong. Its much better to have a shorter cooldown and use it more often after cleaves or busters which happen very often in so.e fights. Over healing is rampant in this game and larger heals are normally not neccasary. Its all about speed and timing of heals. Saves MP as well.
And like I said Cure 3 is great but it has little to no use in this raid cycle. Just a ton of over healing.
And once again every card is good so if you don't get one you got another. I drew 6 balances on my first A3S clear. I drew 2 on the second clear but ihad more ewers and boles so I was able to DPS more. So it doesnt matter what you draw all of them are useful.
I know that cure 3 isn't needed but its the fact that you could need it at some point and that AST doesn't have anything that can compare with it.
That's good card rng. I've been playing my AST for about an hour today and still haven't drawn an Arrow.
Yes, it does. If you are using party supporting effects to support yourself, you are either a bad player or there is something wrong with the party.So using a classes own tool kit to help themselves is a disadvantage? By that logic Bards and Mach shouldn\\'t give themselves TP, Paladins shouldnt Clemency themselves, etc. Its part of the kit and perfectly fine to use on yourself. And like I said AST also have lower MP costs across the board. I have died in A3S on AST and cleared it only getting Ballad when I got ressed.
There is only 1 situation when a BRD/MCH should play their tp refresh for themselves and that's on an aoe spam. That's only in A2S and dungeons.
PLDs do not get the chance to use Clemency on themselves while tanking because it can be interrupted. If they could and did use Clemency on himself then the healers are probably failing or dead. And besides, Clemency is completely uneeded because overhealing is very common according to yourself.
Last edited by zcrash970; 09-22-2015 at 04:50 PM.
I'm just some guy...
Oh and don't get me wrong there are thing WHM do great that I wish I had on my AST. The point I am trying to make is very clear, ASTs can clear all content in this game and sometimes are better suited for it. Like I said originally the reason you don't see to many good asts is because people gave up on it and are to invested in whm now.
Last edited by Skapoc; 09-22-2015 at 08:21 AM.

Hey i'm joining in this!
Before anything: A support class cannot be above a non-support class, because balance says they have to be weaker for them to have such utility.
Pretty impulsive statement.
Healing in this game basically potency based: ie. boss does 1000 potency AoE on 8 people = 8000 potency overall. Shields lower this. This means you have to heal that much potency.
Did you know AST gives a PIETY party buff? 3% less healing (non-monk mantra 5%). Using cards on yourself is detrimental to the party, definitely not detrimental to yourself, that's the logic zcrash970 has. Let's put it to perspective:
10 minute fight: Draw 30s - TOTAL 19(20) cards drawn during that fight w/out prep, 19 cause Draw CD timer adds up. You can shuffle 9 times. You can hold 9 times. You can get 9 royal-roaded combos. Can because this is all situational.
_______________
Let's say you want a Royal-Roaded AoE Balance.
Royal road RNG is 1/3. Effective card draw is 1/6. Shuffle is another 1/6 or 1/3 (depending if you held a card) on top of that (yo dawg) since you need this in order it's multiplied. So you could get what you want at a .17 x .33 = .056(~6% chance no shuffle) - (shuffle for RR= .018(~2% chance))(shuffle for Draw=.009(~1%chance)). All this waiting 60 seconds minimally.
RNG sucks, if you wanna use an Ewer you are only hurting your team; what if you needed it? Better thought about it when you decided to play AST.
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An AST's 20% 90s recast Synastry is not better than 30% 60s recast Divine Seal.
AST do not have Eye For Eye, 10% less damage defensive cooldown for tanks.
AST do not have Virus, 15% less physical dmg 10s. Disable is neat for 1 move. Also go back to Eye For Eye.
AST AoE heal ranges are low, it's silly.
AST's inadequate damage AoE. WHM Aero 3 ticks for 200 potency on 5 targets for 24s. #Holy makes Gravity laughable
Free oGCD Fluid Aura Knockback 30s recast
Lack of instant healing. Tetra+Assize+Benny
Lightspeed for lower recast speed
You seem to be undermining Assize... like A LOT.
Same scenario 10 minute fight: Assize 90s recast. Used at most 6 times. 60% MP return. 60% of 14000MP= 8400 mana.
300 potency AoE Heal with 15y range. Helios potency 300.
Shroud isn't even accounted for. Natural regen as well. MP Regen? We are drowning in it.
Asylum 24s recast duration of 100 potency healing per tick(600 potency 1 member). Could be 800 potency per tick if 8 members stack. 90s recast. Theoretical potency of 4800 if 8 stacked. This fucking ability is better than a Cure 3 overall potency of 4400 8 people. 0 mana cost.
***Medica II hasn't even been casted and only instants were used.
****Use Assize after a Medica, Medica costs nothing.
Blah blah blah over healing... to sustain healer regens. The co-healer doesn't even have to heal.
WHM supreme, SCH second, AST third
Last edited by AlereRaeder; 09-22-2015 at 09:27 PM.
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