Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 103
  1. #41
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Oh my... Well then, point by point

    Quote Originally Posted by Maow View Post
    Lustrate: Since 3.0, I've felt Lustrate to be very lackluster in comparison to other skills. It's considered an "ability", and is therefore unaffected by healing -buffs-. What this means is that even if you use Fey Illumination > Dissipation (insert any other healing buff here), your Lustrate will still heal for the same amount. With now a lower potency (600) than cure 2 (650) and being unaffected by healing buffs, the only bright side it has is the fact that it's an instant heal.

    Suggestions for lustrate: either make it a higher potency to the point that it's actually a "clutch heal" or count it as a "spell" so that healing buffs apply to it. I do agree that the % of HP heals were a bit too strong due to the fact that scholars could stay in Cleric Stance for a very long time in comparison to other healers. However, I do feel as though the NERF they've brought to it left it too weak.
    Hahahaha. Sorry, but this was a Lustrate BUFF. Before the BUFF, lustrate was weaker than cure + divine seal, yes even on a warrior tank. Now it is only slightly behind cure II, but it 1. has no MP cost and 2. can be chain spammed much faster than cure II (1800 potency in 3s. If anything that is OP). 3. It can crit now.

    And 4. You get 6 powerful (600 potency is no joke), instant heals in the first minute and 3 every minute after that (and potentially more with dissipate). Don't understate how powerful having something like this is.

    Lustrate does not need further buffs (and other healers also have to deal with abilities being unaffected by CDs that only boost spells). Maybe if it took 3 aetherflow stacks it could be buffed to 700 potency or something. But um... Yeah good luck.

    Quote Originally Posted by Maow View Post
    Eye for an eye + Deployment Tactics: Don't get me wrong, Deployment Tactics is a wonderful skill. However, as of now I've yet to find any REAL use of using Eye for an Eye with Deployment Tactics.

    Suggestions for Eye for an Eye: Make it stackable. HOWEVER, after the first one, each stack would only cost for half previous. Example: Eye for an eye (10%) > Eye for an eye (5%) > Eye for an eye > (2.5%) Eye for an eye (1.25%) > Eye for an eye (0.63%) > Eye for an eye (0.31%) > Eye for an eye (0.15%) > Eye for an eye (0.07%).
    - This would add up to around 19.91%, which would be if the Eye for an eye proc'd on everyone in an 8 man party. In my opinion, it would be enough to take the Eye for an eye + Deployment Tactics out of the "what's this supposed to do.." state. [If anyone has found a use to a party-wide eye for an eye, do mention it below ]
    Ok, E4E is already one of the most powerful, most important (in progression) mitigation abilities in the game. Deployment tactics, use it with adlo, or when more than one person in the party is taking physical hits. It's powerful enough as is.

    Quote Originally Posted by Maow View Post
    Dissipation: When I first thought of this skill, I thought it'd be something to encourage the strategy of fairy swapping during battle. However, when you have to sacrifice a swiftcast + the mana to summon a fairy during combat, it's really a high risk skill for a very mediocre reward.
    Yeah OK Dissipation seems pretty lackluster... OTOH, with the fairy nerf, the aetherflow might be worth it in a pinch. Still kinda a meh skill...

    Quote Originally Posted by Maow View Post
    Suggestions for Dissipation: A simple "Next fairy cast will have no mana cost and instant cast" would greatly encourage the idea of fairy swapping during combat even if it's 30 seconds of healing without one. If that seems too "OP", I would suggest cutting the mana cost but still having to burn your swiftcast. Considering it's a skill used when something goes wrong, I think it's silly that you have to use ANOTHER skill that's mainly for that purpose (swiftcast + raise) just to RECOVER from using an emergency skill.

    All feedback is greatly appreciated.
    This suggestion actually sounds reasonable.
    (3)
    Last edited by Risvertasashi; 09-22-2015 at 01:00 AM. Reason: 1000chr

  2. #42
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ghishlain View Post
    Just consider Scholar's theme - it's a tactician by nature and it's there to lead and heal a small contingent of Marauders. By it's design, it's meant to have tools that are limited and meant to be used tactically.
    I haven't finished reading the thread but this made me laugh. This is true in both the lore *and* in game, as 6 or 7 WARs and 1 or 2 SCHs is probably one of the most viable "off-kilter" party compositions out there. Never have lore and game aligned so well, and I never really put it together.
    (1)

  3. #43
    Player
    Negafox's Avatar
    Join Date
    Jun 2015
    Posts
    32
    Character
    Winry Foxtail
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Maow View Post
    TL;DR: Lustrate - Higher potency / Make it a spell.
    Eye for an eye - Make it stackable but with half potency each stack
    Dissipation - No mana cost / instant cast OR half mana cost.
    Do you micro your fairy? Or at a minimum use macros? If not, you can make a macro so when you use Lustrate that your fairy casts Embrace (300 heal potency) at the same time on the same target. The Lustrate change in 3.0 was likely because it made Cleric Stance a little too OP.

    Eye for an Eye is a nice little helper spell to mitigate damage. It is not really a make or break, just something helpful to add onto Protect and Stoneskin. Deployment Tactics was a sweet buff in 3.0 already.
    (0)
    Last edited by Negafox; 09-22-2015 at 04:02 AM.

  4. #44
    Player
    Maow's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Just Kitten
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Ok, E4E is already one of the most powerful, most important (in progression) mitigation abilities in the game. Deployment tactics, use it with adlo, or when more than one person in the party is taking physical hits. It's powerful enough as is.
    Well what I'm trying to say is that considering that Eye for an eye can now be spread to your whole party, it should serve a purpose other than just for the 2 tanks. As far as lustrate goes I can at least see how it can be considered "better" than what it used to be if you don't take into consideration the cleric stance healing. Regardless, thanks for your feedback :)
    (0)

  5. #45
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    We don't NEED buffs, but I would like to see more uses out of the fairy killer...
    (0)

  6. #46
    Player
    Pentt's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Ara Hoshizora
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Maow View Post
    Well what I'm trying to say is that considering that Eye for an eye can now be spread to your whole party, it should serve a purpose other than just for the 2 tanks. As far as lustrate goes I can at least see how it can be considered "better" than what it used to be if you don't take into consideration the cleric stance healing. Regardless, thanks for your feedback
    E4E still procs on physical damage, so having it on the party for say cleave soaks in A3S is a great way to get it to proc.

    Also WHM already cleric danced before SCH had to in heavensward. The lustrate change doesnt effect good players at all if you practice.

    And yeah I was really confused by the start of this thread, I thought it was a troll like those buff WAR threads.
    (2)

  7. #47
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    Just to add my two cents about Dissipation, the skill can be great in its niche use but it needs to be more user friendly in terms of getting your pet back. The minor tweaks I would like to see are that A) either the pet does not disappear but the pet's abilities are locked until the effect ends or B) pet disappears then reappears at the end of the effect.


    Other than the only other buff I'd like to see is with Selene. Already made a thread about this but I still feel Silent Dusk should be buffed or replaced with a more meaningful raid support ability.
    (1)

  8. #48
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Maow View Post
    Lustrate: Since 3.0, I've felt Lustrate to be very lackluster in comparison to other skills. It's considered an "ability", and is therefore unaffected by healing -buffs-.
    So you mean it's lacklustrate? ^_~

    I know others have mentioned this, but since it's an ability, it's also unaffected by healing penalties. Most notably noticed when we tried to one-tank Ramuh ex (unsynched). Tried it the first time by just overcharging. The problem was that at the full stacks (I think 5 stacks), our WHM's Cure II did around 50-100HP per hit. My Lustrate? Still 3.5k or thereabouts (was still level 56 at the time, hence lower numbers). While this should extend to other new healing abilities (Tetragrammaton is one, I believe), I wasn't able to test it myself, and never thought to ask the WHM to keep an eye on the healing from that one.

    Since I'm still (slowly) levelling my Scholar, I haven't done much 'new end-game' with it, so I can't speak much for your other proposed changes, but I think there have been enough people in this thread to give their yays and nays ^^
    (0)

  9. #49
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Maow View Post
    Lustrate: Since 3.0, I've felt Lustrate to be very lackluster in comparison to other skills. It's considered an "ability", and is therefore unaffected by healing -buffs-. What this means is that even if you use Fey Illumination > Dissipation (insert any other healing buff here), your Lustrate will still heal for the same amount. With now a lower potency (600) than cure 2 (650) and being unaffected by healing buffs, the only bright side it has is the fact that it's an instant heal.

    Suggestions for lustrate: either make it a higher potency to the point that it's actually a "clutch heal" or count it as a "spell" so that healing buffs apply to it. I do agree that the % of HP heals were a bit too strong due to the fact that scholars could stay in Cleric Stance for a very long time in comparison to other healers. However, I do feel as though the NERF they've brought to it left it too weak.
    WHM tetra:
    potency 700
    60 sec cd
    not affected by healing buffs/debuffs, but can crit

    SCH lustrate:
    potency 600
    can be used up to 3 times per minute, total up to 1800 potency per 60 sec if needed
    not affected by healing buffs/debuffs, but can crit

    if you serious want a buff for ilustrate dont forget another buff for tetra, i also want my 2k potency instant heals... ( ¬‿¬)
    (0)

  10. #50
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by deos View Post
    if you serious want a buff for ilustrate dont forget another buff for tetra, i also want my 2k potency instant heals... ( ¬‿¬)
    You have bene and that can be used while in cleric stance and while spamming holy. Lustrate is huge mana waste, you use energy drain always if it is possible unlike tetra and bene that is free for you.
    (0)
    Last edited by Sunako; 09-25-2015 at 07:36 PM.

Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread