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  1. #371
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ryuk59 View Post
    everyone keeps whining about WAR. WHY?
    Because anything a PLD can bring, WAR can bring better...I'm sure we could make a song of it.
    (2)
    Last edited by Reynhart; 11-28-2015 at 10:06 PM.

  2. #372
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Ryuk59 View Post
    each tank brings something different to the table as everyone else before me has said.
    Uh, no that's just not true. WAR brings everything PLD (and DRK) bring, only with better TP management, utility, and DPS.

    If you make a fight that's designed specifically for PLD, WAR has to get fancy, but they have all the tools to deal with it. The same does not hold true in the other direction.
    (7)
    Last edited by eagledorf; 11-28-2015 at 08:36 PM.
    http://bit.do/PLD_A4S

  3. #373
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Considering PLD's limited ability to really stance dance and lack of raid wide utility, perhaps expanding the Oaths to have an additional aura like effect that boost's the party would bring something to the table other tanks don't have, and it would avoid overlapping effects instead of just changing Halone's effect to something like DMG down.

    Sword Oath- TP costs are reduced by 15. Aura: The Player and nearby Party Members receive a 50 auto-attack Potency, and 50 Spell Speed.

    Shield Oath- Damage reduced by 20%, Damage received reduced by 20%, Chance to hit increased by 5%, Increased Enmity. Aura: Reduces damage received by %5 for all nearby Party Members.
    (4)
    Last edited by SwordCoheir; 11-29-2015 at 09:09 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #374
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SwordCoheir View Post
    Considering PLD's limited ability to really stance dance and lack of raid wide utility, perhaps expanding the Oaths to have an additional aura like effect that boost's the party would bring something to the table other tanks don't have, and it would avoid overlapping effects instead of just changing Halone's effect to something like DMG down.

    Sword Oath- TP costs are reduced by 15. Aura: The Player and nearby Party Members receive a 50 auto-attack Potency, and 50 Spell Speed.

    Shield Oath- Damage reduced by 20%, Damage received reduced by 20%, Chance to hit increased by 5%, Increased Enmity. Aura: Reduces damage received by %5 for all nearby Party Members.
    These changes are so simple and brilliant. +50 auto-potency might be a little much, but otherwise this seems like a superb idea for utility. If only it could account for how boring PLD is...
    (0)

  5. #375
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by SwordCoheir View Post
    ...
    I am fan of giving oaths aura effects myself, but auto attack potency isn't a good option. Increasing potency of skills and spells maybe...

    Sho - Increase potency of spells by 10%

    Swo - Increase potency of weaponskills and abilities by 10%

    This way paladin would provide offensive buff to mages while main tanking, while also increasing healing done by healers. And as the offtank it would boost dps of physical jobs, also supporting the main tank.
    (0)
    Last edited by Archaell; 11-29-2015 at 11:17 AM.

  6. #376
    Player
    Cenewulf's Avatar
    Join Date
    May 2012
    Posts
    139
    Character
    Cenewulf Blacksword
    World
    Hyperion
    Main Class
    Gladiator Lv 58
    Being a PLD that has played since 1.0 I can honestly say the class is no longer as useless as it was before the fall. enmity generation is nice and we got a bit more HP but as the OP Said and I can attest to this. PLD is /NOT/ a tank that can allow the healer to dps. Yeah sure we have Hallowed ground but that should only be used in a pinch not every other boss fight in a dungeon because your healer is more focused on throwing rocks than throwing heals. The other problem is when the dps spread out who they are attacking on the trash mobs during the run. If every dps just focus fired on the same enemy the tank is attacking there would be no worries on losing aggro as much. Nothing frustrates me more than having to run around the map to the black mage that decided to blast away at a mob that not even the other dps is attacking and then i get KO'd because the healer was too late in stopping their (insert attack spell here)

  7. #377
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yhximott View Post
    +50 auto-potency might be a little much,
    On the contrary, it might just be perfect. Sword Oath's effect currently doesn't do anything for Weaponskills or Spells, it just works like a secondary effect similar to En-spells from FFXI (basically a secondary attack). As such, short term battles won't see any significant increase in damage like you would from a straight % damage buff, but would be significant in long term fights, however since this ability would be essentially a maintenance free party wide buff, it justifiably doesn't need to be quite as powerful as a straight damage increase (same goes for Shield Oath's Aura effect). It also doesn't allow SE to use such a simplistic adjustment as an excuse to ignore the other glaring issues such as PLD's multitude of situational/broken abilities.

    As for Spell Speed I mostly added that for mage support since they don't utilize auto-attacks like DPS.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #378
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    50 potency on autos for your whole party would be insanely overpowered.
    (2)
    Last edited by Brannigan; 11-29-2015 at 09:06 PM.

  9. #379
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brannigan View Post
    50 potency on autos for your whole party would be insanely overpowered.
    You'd see all casters and healers start to go melee to get auto-attacks between their spells like SMN and SCH did in 2.X.
    (0)

  10. #380
    Player
    PogueX's Avatar
    Join Date
    Feb 2015
    Posts
    190
    Character
    Ivar Lyfjaberg
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SwordCoheir View Post
    Considering PLD's limited ability to really stance dance and lack of raid wide utility, perhaps expanding the Oaths to have an additional aura like effect that boost's the party would bring something to the table other tanks don't have, and it would avoid overlapping effects instead of just changing Halone's effect to something like DMG down.

    Sword Oath- TP costs are reduced by 15. Aura: The Player and nearby Party Members receive a 50 auto-attack Potency, and 50 Spell Speed.

    Shield Oath- Damage reduced by 20%, Damage received reduced by 20%, Chance to hit increased by 5%, Increased Enmity. Aura: Reduces damage received by %5 for all nearby Party Members.
    And make clemency instant cast

    i mean seriously what was SE thinking!! Why would a tank spend 3 seconds casting a heal spell in a emergency situation??? That spell is so useless
    (2)

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