Not good changes. Increasing enmity is fine but everything else is much too overpowered or a nerf in the case of Sword Oath. For the shieldtron change, that one is alright if you nerf the skill in some way. 30 seconds is too on demand if it can block tank busters, so you would have to increase the cd, remove the mana restore, etc.
Real paladin fix is make a new trait for WAR and DRKs called river of tears. If a PLD is not in the party then they loose 50% of their dps right off the rip.
Next fix is to have hallowed ground duration made to say 14m long that way we mitigate everything like supposed to and can focus on duh deeps!
Next Sheltron should absorb magical damage and also reflect it back to the mob cause we duh holy Knights bruh. Even tho we just guards for the sultana we be holy!
Next sword oath needs to add 1000 potency to all attacks so we on par with the warriors who get hardly any mitigation just hp buffs (as long as river of tears isn't active of course, we wouldn't not want a PLD in a group now).
SE if you do all of this all of the crying about the PLD class can stop and we can move on to other important things!
Thx
I want this too please! D:Real paladin fix is make a new trait for WAR and DRKs called river of tears. If a PLD is not in the party then they loose 50% of their dps right off the rip.
Next fix is to have hallowed ground duration made to say 14m long that way we mitigate everything like supposed to and can focus on duh deeps!
Next Sheltron should absorb magical damage and also reflect it back to the mob cause we duh holy Knights bruh. Even tho we just guards for the sultana we be holy!
Next sword oath needs to add 1000 potency to all attacks so we on par with the warriors who get hardly any mitigation just hp buffs (as long as river of tears isn't active of course, we wouldn't not want a PLD in a group now).
SE if you do all of this all of the crying about the PLD class can stop and we can move on to other important things!
Thx
. "A man can have anything...if he's willing to sacrifice.."
where's my trait from 2.0 that if you double stack paladin you get a tsunami of salt that deals damage equivalent for the 50% of the boss HP?Real paladin fix is make a new trait for WAR and DRKs called river of tears. If a PLD is not in the party then they loose 50% of their dps right off the rip.
Next fix is to have hallowed ground duration made to say 14m long that way we mitigate everything like supposed to and can focus on duh deeps!
Next Sheltron should absorb magical damage and also reflect it back to the mob cause we duh holy Knights bruh. Even tho we just guards for the sultana we be holy!
Next sword oath needs to add 1000 potency to all attacks so we on par with the warriors who get hardly any mitigation just hp buffs (as long as river of tears isn't active of course, we wouldn't not want a PLD in a group now).
SE if you do all of this all of the crying about the PLD class can stop and we can move on to other important things!
Thx
You all talk about pld being the former "king" of tanks but that hasn't been true since they buffed the old 2.0 warrior. It's a little late to complain about it now when pld's walked around like they where the best choice for any tank job pre 3.0. All they've been good for it mitigation during progression because it's so mind numbing lyrics easy and being left behind when content could be solo tanked.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.