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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    50
    I understand that surplus isn't game breaking. But it isn't pleasant either. It's frustrating as a player to see the game tell me to do something else. It's almost exactly the opposite from their previous MMO. In XI, players were rewarded for pulling quickly, and killing faster. In XIV, we get punished for being efficient. It just brings us closer to being capped for the week.

    I know it is possible to power through it. And it is my choice to stop playing after I reach surplus. It really just sucks the fun straight out of the game for me. My entire static group is nothing but sunshine and smiles, but when one of us says, "crap guys, I hit surplus...." we immediately lose our sense of fun. We shouldn't have to put forth the same amount of effort and get less reward.

    It's just a bad system. That's all I'm saying.

    Also, I didn't think anything Zkieve has said was remotely uncalled for. He has a good point. The game is just full of caps and limits, and they don't serve any practical purpose at all. They're in place to restrict players. Sure enough, that's what they're doing. But games don't need restrictions of this nature. If a player wants to keep playing, shouldn't they be able to without SE telling them to stop?

    I don't know why anyone would defend being restricted in the way of how much we're allowed to do in the game before we have to stop.
    (0)

  2. #2
    Player
    AshelyRiot's Avatar
    Join Date
    Mar 2011
    Location
    Grid / Palamecia
    Posts
    93
    Character
    Ashely Riot
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Heartfire View Post
    I understand that surplus isn't game breaking. But it isn't pleasant either. It's frustrating as a player to see the game tell me to do something else. It's almost exactly the opposite from their previous MMO. In XI, players were rewarded for pulling quickly, and killing faster. In XIV, we get punished for being efficient. It just brings us closer to being capped for the week.

    I know it is possible to power through it. And it is my choice to stop playing after I reach surplus. It really just sucks the fun straight out of the game for me. My entire static group is nothing but sunshine and smiles, but when one of us says, "crap guys, I hit surplus...." we immediately lose our sense of fun. We shouldn't have to put forth the same amount of effort and get less reward.

    It's just a bad system. That's all I'm saying.

    Also, I didn't think anything Zkieve has said was remotely uncalled for. He has a good point. The game is just full of caps and limits, and they don't serve any practical purpose at all. They're in place to restrict players. Sure enough, that's what they're doing. But games don't need restrictions of this nature. If a player wants to keep playing, shouldn't they be able to without SE telling them to stop?

    I don't know why anyone would defend being restricted in the way of how much we're allowed to do in the game before we have to stop.
    Agreed with ya all the way on your post and OP
    (0)