Quote Originally Posted by Zkieve View Post

SP cap ( aka surplus)No real reason other than making a longer leveling curve. The idea behind this is so that people who can't play everyday are able to stay on par with people who are getting extra xp. So kind of like a "rested xp" system. When you're not fatigued... you're "rested" when you are... your xp is diminished so that other people stay relatively close.... I actually think this needs to be a harsher punishment on surplus and then the ability to significantly diminish it by doing something else... i.e: encourage horizontal ranking...

Stats cap.Badly designed. I don't understand this... this just seems terribly flawed...to be able balance this would be nearly impossible..... what is a FIX for this is to cap the latent stat abilities.. then allow you to break that cap by adding items... and then obviously have stats play a bigger role than they currently do....

Gathering/crafting cap(fatigue)It doesnt even show. you must not gather much... thats all I have to say.... Gathering fatigue will force you to stop unless you want to waste your time....

Accessory cap (wth)Who came up with this idea ? tanaka i hope. I don't agree with this, but they gave us a lot of accessory spots, and must not of thought we should of had equipment in all of them at once.... I think they just need the slots to do different things.... Earrings: ele defense, Rings: Stats+, Bracers: HP/MP, Earrings: ACC/Eva?

Leve quest cap.I understand there should be a limit to daily quests, but there really have to be a better system than this. is WAY to random. Right... an infinite source of money/sp.... would be nice...
So to sum it all up: Be super powerful and hit 50 in a week. Roger that!!!!