Quote Originally Posted by adn View Post
can't speak for the culture of SE but I would imagine there's at least a little bit of it going on because even in the West game development is subject to "crunch time" where teams work absurd hours to get games out the door.
It happens in any kind of development when a deadline is approaching, it's not just specific to games development. You can tell a lot of these people haven't had to work such a demanding job before where 50+ hour work weeks (including working weekends) is expected when it comes to the crunch time.