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  1. #21
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Reinfeld View Post
    snip
    It may have been planned, but there was no way it was going to happen. It struggled to run on mid to high-end PCs at the time? The PS3, the development team must have been dreaming. As for your pitfalls of a seamless world, I can't think of any that would stem from something other than early stage development problems (i.e they created the game with instanced areas in mind).
    (0)

  2. #22
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Colorful View Post
    It may have been planned, but there was no way it was going to happen. It struggled to run on mid to high-end PCs at the time? The PS3, the development team must have been dreaming. As for your pitfalls of a seamless world, I can't think of any that would stem from something other than early stage development problems (i.e they created the game with instanced areas in mind).
    At 1.0 launch the PS3 version was announced for march 2011, but got delayed after SE changed the FF XIV team.

    Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.
    [Delay of the PlayStation 3 Version Release]
    Although the release date for the PlayStation 3 version of the game was previously announced as late March of 2011, we regret to inform that this date has been changed.

    The PlayStation 3 release will be delayed until we are confident that the game has reached the level of enjoyability and service befitting the FINAL FANTASY name for users on all supported platforms. We offer our sincerest apologies to any fans anticipating the PlayStation 3 release, and humbly ask for your continued patience and understanding as both the development team and Square Enix as a whole strive towards making FINAL FANTASY XIV a truly enjoyable and unforgettable adventure.
    http://www.ffxionline.com/forums/showthread.php?t=78378
    (0)
    Last edited by Felis; 09-20-2015 at 11:59 PM.

  3. #23
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Felis View Post
    At 1.0 launch the PS3 version was announced for march 2011, but got delayed after SE changed the FF XIV team.
    I'm aware it was announced for it, saw it for preorder back in stores awhile back. Still, that doesn't explain how they'd manage to make it run and have it remain above 20 FPS without reducing it to 420p or whatever.
    (0)

  4. #24
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by Colorful View Post
    I'm aware it was announced for it, saw it for preorder back in stores awhile back. Still, that doesn't explain how they'd manage to make it run and have it remain above 20 FPS without reducing it to 420p or whatever.
    Who knows. Turning down textures and shading? Then again the game was still in Alpha state when they released it so....shrug.
    (0)
    Last edited by Reinfeld; 09-21-2015 at 12:41 AM.

  5. #25
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Warlyx View Post
    the main issue with fying is that empty space in the sky (sea of clouds is awesome just because that)...and since we move faster....or above the trees , hubs and what not we dont notice the "world" anymore , but everyone here sure remembers how painfull was navigating w/o flying in the new zones :P
    I agree with this. Much of the detail is lost because everyone is just flying over it. The zones are bigger in size, but with the increase in flying speed, several of the old zones still take longer to go from one side to the other.

    Flying is cool and all, but i almost wish there was some kind of "limit" to give us more reason to explore the ground.

    Did the devs just skimp out on land details because of time restrains, or did they realize that so few people are going to be on the ground to look at them?

    Something else that has always bothered me is before release the devs showcased how difficult the open world mobs are. While yea, they did pose a minor issue when leveling, but once we can fly? They might as well made everything non-aggressive with 1hp.
    (0)


    Thank's for that A3S.

  6. #26
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    I was just thinking about making this kind of thread, haha.

    But I agree, the more "condensed" 2.0 maps are much nicer. The originally storyline felt so varied how you're going all across Eorzea in so many zones. Running through the story on the alt, I realized the new areas are just too empty for me. It fits the theme, but when it's over, there's really no need to stay in any of the new zones.
    (0)

  7. #27
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Preypacer View Post
    It seems like you're talking about 2.0 and changes made from 1.0. All good points/insights where 1.0 is concerned, but I'm not referring to 1.0 at all in my post. 1.0's pretty much a non-factor at this point.

    I'm referring to the environment design in 3.0, and how it differs and is - in my opinion - a downgrade from that of 2.0's areas.


    I think that's just to fit the theme of the expansion. Its meant to look desalt and uninhabited because there's pretty much a war going on with people and dragons.
    (0)

  8. #28
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Omg if Flying had a limit then the forums would explode. Be careful what you wish for.

    The Forums cried about boring small 2.0 zones, so we got the expanse of 3.0.
    The Forums ask for flying to be taken away so 4.0 might skip it altogether.

    I appreciate the fact that SE somewhat reads the forums, but man, as a collective, we players really should be careful with what we ask for. The grass is not greener on the other side with out some sort of compromise.

    Quote Originally Posted by TheUltimate3 View Post
    Wait, I'm confused.

    Through most of 2.0 people have been complaining that the 2.0 zones were small and cluttered, losing the grand feel that they once had.

    Now in 3.0 people are complaining that the 3.0 zones are to large but are uninteresting because of flight?
    Yup, Rose-colored glasses effect in action.
    (1)
    Last edited by Xairos; 09-21-2015 at 02:30 AM.

  9. #29
    Player
    Babette's Avatar
    Join Date
    Feb 2015
    Posts
    66
    Character
    Babette Lachouette
    World
    Lich
    Main Class
    Marauder Lv 60
    Thing is,by introducing flight,, Squareenix sacrificed they quality of the maps. We won't get back those beautifull maps we had before. Look at the live letter that shows the new area, it's another low designed map full of nothing. Just smalls isles here and there.
    (0)

  10. #30
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Wait, I'm confused.

    Through most of 2.0 people have been complaining that the 2.0 zones were small and cluttered, losing the grand feel that they once had.

    Now in 3.0 people are complaining that the 3.0 zones are to large but are uninteresting because of flight?
    (1)

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