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  1. #17
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by Colorful View Post
    Uh, what?... The game was never released on PS3 because it couldn't handle it, that should give you a hint that it wasn't truly made with PS3 in mind. The problem is the development team was lazy in designing the areas, and that may be understandable on a large scale world, but not because it was large due to the copy and pasting. I honestly don't want "large" areas, I want connected areas without loading screens in between them. I want it to be a seamless world, I want to be able to hop into an airship and actually fly on it to the other areas similar to WoW.
    The game was never released on PS3 because 1.0 was a complete flop. Maybe you weren't watching the game at the time, but a PS3 release WAS promised and it WAS designed with PS3 limitation in mind. They decided to release it on PC first to start making $$$ off it, with PS3 following when it was ready. 1.0 never got the promised PS3 release because it got canceled for 2.0 work.

    I'm not a developer so I can't really comment on what kind of strain a seamless world puts on systems, but I'm sure there's a reason I'm too lazy to look up (server stress? allows lower spec PCs to play?) as to why most games go with zones.
    (2)
    Last edited by Reinfeld; 09-20-2015 at 10:28 PM.