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  1. #11
    Player
    SuperFlorinjin's Avatar
    Join Date
    Jun 2015
    Posts
    51
    Character
    Ador Kable
    World
    Famfrit
    Main Class
    Machinist Lv 70
    I remember this too. Something about it being really hard to fit new quests and events into 2.0 area`s because they`re already so tightly packed. I`m sure anyone who`s tried to do one of the Slyph transport missions only to have a FATE spawn on top of you know what I`m talking about.
    (0)

  2. #12
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Riardon View Post
    The areas designed to be that huge in order to house and justify one of the key elements and one of the most advertised feature, Flying. That's the reason we got that huge areas. SE decided to go with the safe route in budget with FFXIV ARR after 1.0 huge flop. ... more stuff...
    It seems like you're talking about 2.0 and changes made from 1.0. All good points/insights where 1.0 is concerned, but I'm not referring to 1.0 at all in my post. 1.0's pretty much a non-factor at this point.

    I'm referring to the environment design in 3.0, and how it differs and is - in my opinion - a downgrade from that of 2.0's areas.
    (0)

  3. #13
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Khalithar View Post
    Well it depends on how the zones are designed, a game world can "feel" big without actually being that big. Best example I can come up with for a game like that is the overworld for Shadow of the Colossus, if you've played it, the game world feels huge but it really doesn't take long to travel from one end to the other, but the way the graphics and the skyboxes are done it certainly "feels" like a huge sweeping world.
    That's a great example! And a great game

    Scale and size isn't even really the core of my issue. To me, I'd like to see them make the areas as large as they can, while still maintaining a higher level of variety in the areas, and more attention to detail, in the small land features, the texturing quality (again, it's pretty sloppy/poor in some spots in HW) and just generally show the level of care and attention in newer zones that they clearly put into the 2.0 areas.
    (0)

  4. #14
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by Preypacer View Post
    It seems like you're talking about 2.0 and changes made from 1.0. All good points/insights where 1.0 is concerned, but I'm not referring to 1.0 at all in my post. 1.0's pretty much a non-factor at this point.

    I'm referring to the environment design in 3.0, and how it differs and is - in my opinion - a downgrade from that of 2.0's areas.
    1.0 does have some relevance to your complaint. Do you know why the maps were so boring and repetitve in 1.0? PS3 limitations. Part of the playerbase wanted one seamless world and were very vocal about it so the devs listened. Unfortunately they also promised a PS3 release, so to make a seamless world even remotely plausible for such a weak console they had to re-use assets over and over. 3.0 looks to me like Yoshi's attempt to find a good middle-ground between 1.0 with it's sprawling (if boring) landscapes and 2.0s gorgeous corridors. I'm going to take a wild guess and say that they re-used a good number of assets in the HW areas to make the new areas playable on PS3.

    Yoshi said future expansions will continue to support flight, so I doubt we'll see such detailed maps as 2.0 had ever again.
    (0)

  5. #15
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Reinfeld View Post
    snip
    Uh, what?... The game was never released on PS3 because it couldn't handle it, that should give you a hint that it wasn't truly made with PS3 in mind. The problem is the development team was lazy in designing the areas, and that may be understandable on a large scale world, but not because it was large due to the copy and pasting. I honestly don't want "large" areas, I want connected areas without loading screens in between them. I want it to be a seamless world, I want to be able to hop into an airship and actually fly on it to the other areas similar to WoW.
    (0)

  6. #16
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Well art and graphics are more well liked by some than others. Personally, whether ARR looks better or not is moot to me.
    Which of the two has more gameplay elements? I like running inside pretty things too, but roleplaying Mr.Fed-ex man and instance hopping pales in scope to flying and exploration content imo.
    (0)

  7. #17
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by Colorful View Post
    Uh, what?... The game was never released on PS3 because it couldn't handle it, that should give you a hint that it wasn't truly made with PS3 in mind. The problem is the development team was lazy in designing the areas, and that may be understandable on a large scale world, but not because it was large due to the copy and pasting. I honestly don't want "large" areas, I want connected areas without loading screens in between them. I want it to be a seamless world, I want to be able to hop into an airship and actually fly on it to the other areas similar to WoW.
    The game was never released on PS3 because 1.0 was a complete flop. Maybe you weren't watching the game at the time, but a PS3 release WAS promised and it WAS designed with PS3 limitation in mind. They decided to release it on PC first to start making $$$ off it, with PS3 following when it was ready. 1.0 never got the promised PS3 release because it got canceled for 2.0 work.

    I'm not a developer so I can't really comment on what kind of strain a seamless world puts on systems, but I'm sure there's a reason I'm too lazy to look up (server stress? allows lower spec PCs to play?) as to why most games go with zones.
    (2)
    Last edited by Reinfeld; 09-20-2015 at 10:28 PM.

  8. #18
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the main issue with fying is that empty space in the sky (sea of clouds is awesome just because that)...and since we move faster....or above the trees , hubs and what not we dont notice the "world" anymore , but everyone here sure remembers how painfull was navigating w/o flying in the new zones :P
    (0)

  9. #19
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by Warlyx View Post
    the main issue with fying is that empty space in the sky (sea of clouds is awesome just because that)...and since we move faster....or above the trees , hubs and what not we dont notice the "world" anymore , but everyone here sure remembers how painfull was navigating w/o flying in the new zones :P
    I definitely agree with "not noticing the world" any more. I won't pretend to be one of those people who take pleasure strolls through the digital meadows, but it does have some nice areas and a relaxing feel to it. Though I feel like the Sea of Clouds could have been so much more if they stuck with the 2.0 style of map.
    (0)

  10. #20
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arkann View Post
    I don't have any source to back my claim, but I seem to remember that Yoshida said the developpers left unused space in the new zones in anticipation for the next patches (I think he said that in the stream where he introduced the new job abilities).

    Some zones do look a little bland now that I can fly, especially the Hinterlands and the Sea of Clouds, but otherwise it doesn't bother me that much.
    Yes, during a HW preview live letter he said that a problem with the smaller 2.0 zones was the limited space for additional patched events or contents. With the bigger 3.0 zones they have now enough space to fill it up with the time without that it will start to feel cramped.
    (0)
    Last edited by Felis; 09-20-2015 at 11:40 PM.

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