Quote Originally Posted by Preypacer View Post
It seems like you're talking about 2.0 and changes made from 1.0. All good points/insights where 1.0 is concerned, but I'm not referring to 1.0 at all in my post. 1.0's pretty much a non-factor at this point.

I'm referring to the environment design in 3.0, and how it differs and is - in my opinion - a downgrade from that of 2.0's areas.
1.0 does have some relevance to your complaint. Do you know why the maps were so boring and repetitve in 1.0? PS3 limitations. Part of the playerbase wanted one seamless world and were very vocal about it so the devs listened. Unfortunately they also promised a PS3 release, so to make a seamless world even remotely plausible for such a weak console they had to re-use assets over and over. 3.0 looks to me like Yoshi's attempt to find a good middle-ground between 1.0 with it's sprawling (if boring) landscapes and 2.0s gorgeous corridors. I'm going to take a wild guess and say that they re-used a good number of assets in the HW areas to make the new areas playable on PS3.

Yoshi said future expansions will continue to support flight, so I doubt we'll see such detailed maps as 2.0 had ever again.