Quote Originally Posted by Khalithar View Post
Well it depends on how the zones are designed, a game world can "feel" big without actually being that big. Best example I can come up with for a game like that is the overworld for Shadow of the Colossus, if you've played it, the game world feels huge but it really doesn't take long to travel from one end to the other, but the way the graphics and the skyboxes are done it certainly "feels" like a huge sweeping world.
That's a great example! And a great game

Scale and size isn't even really the core of my issue. To me, I'd like to see them make the areas as large as they can, while still maintaining a higher level of variety in the areas, and more attention to detail, in the small land features, the texturing quality (again, it's pretty sloppy/poor in some spots in HW) and just generally show the level of care and attention in newer zones that they clearly put into the 2.0 areas.