Quote Originally Posted by StrejdaTom View Post
Yeah, I never jumped on the "give us bigger locations" train and I guess that after 3.X it would be better to return to smaller and more detailed locations with NPCs chitchatting and stuff..
Well it depends on how the zones are designed, a game world can "feel" big without actually being that big. Best example I can come up with for a game like that is the overworld for Shadow of the Colossus, if you've played it, the game world feels huge but it really doesn't take long to travel from one end to the other, but the way the graphics and the skyboxes are done it certainly "feels" like a huge sweeping world.