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  1. #1
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70

    An Idea for Celestial Opposition

    I know that the Dev Team said that changing abilities and turning them into something that other healers already have it's something that they're not going to do. Anyway, also if I'm happy about how Astrologian is working now, I really would love to see Celestial Opposition reworked. I know that all the abilities have something related to astrology, so I tought that maybe Celestial Opposition could make us gain the effect of one of the essential dignities, the Triplicity.
    This is how it could be:

    Celestial Opposition
    Stuns all nearby enemies. Duration: 4s (PvP 2s). Reduces Enmity.
    Addictional Effect: Triplicity
    1. extends duration of beneficial effects cast on self and party members by 9 seconds.
    2. Next Helios or Aspected Helios will be instant.
    3. Restores 5% MP and TP of all party members

    I know that there is something similar with Assize, that is maybe the ability that I would have loved to have as Astrologian. The difference, anyway, is that is more supporting-oriented, because of the effects this ability would have on the beneficial effects and MP/TP. At the same time, next healing spell would be instant, but would cost MP.
    I also know that it could be considered "OP" but anyway, I think that a lvl60 ability should be very powerful and I already talked about it in another thread.

    Another version of my idea is:

    Celestial Opposition
    Stuns all nearby enemies. Duration: 4s (PvP 2s). Reduces Enmity.
    Addictional Effect: Triplicity
    1. extends duration of beneficial effects cast on self and party members by 9 seconds.
    2. Next healing spell will cost half MP.
    3. Restores HP of self and party members. Cure Potency: 200


    I would love to read your opinions about it. Anyway, I don't want you to consider this thread as a complaining thread because it's not my intention. I like thinking about abilities and how they could work and they could be and I think that maybe it's usefull if people give their opinions so the Dev Team can improve the game day by day.
    Thank you for reading.
    (1)

  2. #2
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by lordparanoia View Post
    I really would love to see Celestial Opposition reworked.
    Just as I read yuor post I was thinking: CO could really have a bigger impact. Specially on bosses.

    I liked your ideas and I really would like to see any of them implemented. But I was thinking about the AST storyline and how CO is about freezing time and making things happen.

    Considering that, your MP/TP refresh idea and the instant cast of some skill is plausible. Only for you. No way someone frozen in time would recover MP/TP/HP.
    Now considering everyone is frozen and time flows for you normally, I guess you could refresh yourself for some HP/MP, also CO could put all your skills on cooldown ready to use. This would make CO much more tactic and of course it's cooldown would be raised again... but I'd still go for it.
    (1)

  3. #3
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Roxas_Andrade View Post
    I liked your ideas and I really would like to see any of them implemented. But I was thinking about the AST storyline and how CO is about freezing time and making things happen.
    Considering that, your MP/TP refresh idea and the instant cast of some skill is plausible. Only for you. No way someone frozen in time would recover MP/TP/HP.
    Now considering everyone is frozen and time flows for you normally, I guess you could refresh yourself for some HP/MP, also CO could put all your skills on cooldown ready to use. This would make CO much more tactic and of course it's cooldown would be raised again... but I'd still go for it.
    Thank you! Anyway, to avoid problems with the lore, the refresh and the healing power would be related with the essential dignity Triplicity. When you stop time you gain the effect of this Dignity, it's not stopping time that you are healed and get the refresh
    This was my idea.
    (0)

  4. #4
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    I would be happy with this extra:

    - restore 10% of your mp
    - reset your stance during 10s (so we could change in middle of fight if we wished and then lock the one you selected)
    - reduce enmity (if LA wont get that enmity like whm anytime soon)
    - keeping both stun and extend timers of course

    With this this would be a good lvl 60, because as is now is one of worse spells between 51-60.
    (4)

  5. #5
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    I'd personally like CO to stun and reduce cooldowns for the AST by like 20 seconds or something. It would end up as a sort of hard CC, but also a way for AST to refresh their MP, fastcast, and buff abilities.

    Essentially, a player could draw a card, use it, CO, wait or do other actions for 10 seconds, and draw a second card. Of course this applies to all CDs of the AST except CO, so the more CDs you have expended, the more effective CO will be. It provides for some very good burst buffs/utility which is the AST's forte.
    (1)

  6. #6
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I would absolutely love to see Celestial essentially make any AST card buffs into an AOE effect, but at their current level/intensity.

    For example: You throw an Enhanced (effect increased) Balance on your groups' top DPS, use Celestial and that Enhanced Balance extends to all people in the area of effect. Essentially, like Royal Road but without the decrease in power.

    This would be in addition to the two effects it already has (stun and 5 second buff extension).
    (2)

  7. #7
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by NorthernLadMSP View Post
    I would absolutely love to see Celestial essentially make any AST card buffs into an AOE effect, but at their current level/intensity.

    For example: You throw an Enhanced (effect increased) Balance on your groups' top DPS, use Celestial and that Enhanced Balance extends to all people in the area of effect. Essentially, like Royal Road but without the decrease in power.

    This would be in addition to the two effects it already has (stun and 5 second buff extension).
    Yes. This IMO needs to be a thing in Nocturnal if AST wants to be competitive vs. SCH (as an answer to Deployment Tactics and Fey Covenant as you could Spread a Bole). Maybe add Nocturnal Field from A. Benefic to the list of effects that you could AOE once every 2m.
    Diurnal can keep its time extension effect (maybe add another 5s for good measure) as HoTs already benefit from it, which you can't really say about shields.
    (1)
    Last edited by Kerrigen; 09-26-2015 at 05:59 AM.

  8. #8
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Shiki_Lockhart View Post
    I would be happy with this extra:

    - restore 10% of your mp
    Ewer, CO and LA that can be combo'd with spear.... The day CO restores 10% of the caster MP I better see on the same patch notes asylum gaining refresh.
    (0)

  9. #9
    Player
    Ninimo_Babamo's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Totomi Blomi
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    These AST topics are getting a bit ridiculous. AST can already do nearly the same exact healing as a white mage on top of the party buffs it can add and not to mention that it's single target dps is nearly identical to WHM. How much more do you guys want? Your class is no longer weak and it doesn't suck. Stop asking to be more powerful. That's like a WAR complaining because they can't do enough dps.
    (0)

  10. #10
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    AST doesnt do the exact same healing as WHM, you should have a word with the cooldowns "Divine Seal" and "Presence of Mind"

    they also have weaker AoE healing, and less range on them

    Celestial opposition should have been changed when ast got buffed before, because it is very underwhelming, only being useful for extending partywide balance, and luminiferous aether. its stun is pretty much not relevant at all. AST is no longer weak and no longer suck, but is that a reason to have lackluster skills with pathetic range and negligible effects?
    Nah. i dont even particularly agree with these suggestions, but CO is still pretty bad
    (0)

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