Allow a party leader to add a group option that locks a fight to your party only. This way other players cannot troll you by dragging aggro from your named boss and pulling it away so it leashes.
Allow a party leader to add a group option that locks a fight to your party only. This way other players cannot troll you by dragging aggro from your named boss and pulling it away so it leashes.
If your tank lets a mob run 40+ yards away before realizing he lost enmity ... You need a new Tank.
Provoke doesn't work on NMs as it is.
That being said, griefing can be reported to a GM. So if someone does manage to take your mob with the sole intention to reset it, report him for harassment.
http://king.canadane.com
No, its a contested zone. That is a valid tactic. So is training on them. Its part of the game. Only thing you can do is lock encounters, which is what EQ did.
The issue is allowing reporting in contested content will spam GMs with harassment reports just because people got there first. They feel entitled that they deserve the loot. Which is why SOE in that time made a policy that players have to govern themselves.
Last edited by Nektulos-Tuor; 09-20-2015 at 01:11 AM.
No, it's jackassery, and it's reportable. It's called "Zone Disruption".No, its a contested zone. That is a valid tactic. So is training on them. Its part of the game. Only thing you can do is lock encounters, which is what EQ did.
The issue is allowing reporting in contested content will spam GMs with harassment reports just because people got there first. They feel entitled that they deserve the loot. Which is why SOE in that time made a policy that players have to govern themselves.
This isn't EQ2.
.... Hunts are contested content.
From Terms of Service: (http://support.na.square-enix.com/ru...2&tag=users_en)
3.2 Disruption. You may not in any way disrupt or interfere with the Game experience of other players, including the disruption of Square Enix's computers and servers.
Last edited by Nadirah; 09-20-2015 at 03:58 AM.
No, it's not a valid tactic. Purposely resetting a mob, regardless of type, is punishable if someone else is already attacking it.
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