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  1. #1
    Player
    AsakuraVN's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Kyo Asakura
    World
    Tonberry
    Main Class
    Ninja Lv 70
    Quote Originally Posted by WellFooled View Post
    I have two worries right now though, because of its open world nature I worry that it could be so crowded that it's more of a race/competition than it is fun, but it's possible that the zones involved are big enough with enough resources that this won't happen. I also worry that the randomness involved could hurt some people (it's no fun being a statistical outlier), but the fact you can turn in unwanted items for points alleviates this worry a bit for me.
    Take it as the field instances that made hunts alot more annoying when 3.0 just came out. You have 2-3 instances of the same map & if an instance get too crowded, all new players will be pushed to other instances when they teleport in. Except the population cap of Airship exploration maps are alot lower, I'm guessing 2 alliances max.

    I'm just a little disappointed that they're free to fly zones, instead of having players stick with their airships. Would be cool if the airship suddenly got attacked by mobs & people has to defend it with cannons or something.
    (0)

  2. #2
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    I just really really hope this doesn't turn into Hunts 2.0, where it's just people rushing to wherever their LS calls coupled with griefing because of ninja pulls, and the things being turned into loot pinatas.
    Again i'm hopeful, so please don't do the same thing again SE
    (1)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Rey-celistine
    World
    Goblin
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Pibz View Post
    I just really really hope this doesn't turn into Hunts 2.0, where it's just people rushing to wherever their LS calls coupled with griefing because of ninja pulls, and the things being turned into loot pinatas.
    Again i'm hopeful, so please don't do the same thing again SE
    The way they're explaining this makes it sound like there's a hard limit on how many people are going to show up in the zones. They say you may encounter other parties there. Not that it is a fully open zone like those we are used to.

    So, speculatively, it sounds like we're covered. But I have a feeling that the greatest monsters in these Missions will require collaboration with our neighbors.
    (0)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Its randomized up to 210. It might be ilvl170 to ilvl 210 and 210 will be random stats and very rare.

    Quote Originally Posted by Hyrist View Post
    The way they're explaining this makes it sound like there's a hard limit on how many people are going to show up in the zones. They say you may encounter other parties there. Not that it is a fully open zone like those we are used to.

    So, speculatively, it sounds like we're covered. But I have a feeling that the greatest monsters in these Missions will require collaboration with our neighbors.
    The only way this will turn into hunts is if everyone gets rewarded. If its first come first serve, then it will be NOTHING like hunts.
    (1)

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Rey-celistine
    World
    Goblin
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post

    The only way this will turn into hunts is if everyone gets rewarded. If its first come first serve, then it will be NOTHING like hunts.
    I don't believe SE is going to vastly deviate the reward system within this zone. I could be wrong but it seems like they've created a theme of co-operation that shines through the majority of this content. Hunts was problematic because it was overpopulated, with no way to stagger participation. This Exploration Mission system seems to address that problem.
    (0)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Hyrist View Post
    I don't believe SE is going to vastly deviate the reward system within this zone. I could be wrong but it seems like they've created a theme of co-operation that shines through the majority of this content. Hunts was problematic because it was overpopulated, with no way to stagger participation. This Exploration Mission system seems to address that problem.
    They have never released content in the game where other parties see each other. In Japan for example Hunts are completely contested, they do not help each other from what I understand.

    This might be a continuation of that, where only the party that attacks gets rewarded.
    (0)

  7. #7
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Rey-celistine
    World
    Goblin
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    They have never released content in the game where other parties see each other. In Japan for example Hunts are completely contested, they do not help each other from what I understand.

    This might be a continuation of that, where only the party that attacks gets rewarded.
    Possibly. However the more I think of it, the more it feels closer to the concept of Treasure Hunts, where the monsters may force pop from treasure chests located during exploration.

    There are balancing factors that have been revealed that indicate to me that they're not, however, going to be competitive. The fact that this can be Alliance content, and the Weakest of monsters factor into the strengths of an A rank Hunts mob. This means likely the greatest of chests will feature difficulties requiring a vast number of players to participate. So rewards may be party specific for multiple-party participation, not unlike our 24 Man raids.

    That could be one way of discouraging competition. But again, this is all speculation. I'm excited to see what comes up. For me, even if there is competition. We have the certainty of currency gear, and the 8/24 man raids for those who don't wish to compete for loot. There seems to be enough fail-safes in this system for it to cover everyone.
    (0)

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