Minions will probably be much more balanced then the PvP we have now.
Minions will probably be much more balanced then the PvP we have now.
Hamlet Defence (was required to unlock the relic quest)
https://www.youtube.com/watch?v=E-8jiYR3PKA
Last edited by Felis; 09-20-2015 at 01:11 AM.
I really miss Hamlet Defence.
Wouldn't mind that coming back at all.
http://king.canadane.com
So what you're saying is you don't wanna have fun? I would love to bring my FC into rankings just to have fun and not be held down by no rewards in PvP, some people in my FC refuse to PvP why? There's no rewards for playing as a group you get eso tomes, pvp exp, and that's pretty much it. If there were seasonal rewards it would draw more people in rather than deter them from going into PvP, no one wants to be "that guy" in a BG or arena, but that's why you practice and play to get better.
Shrugging off the PvP levels and unique glamors doesn't make them cease to exist. That's a PvP reward, whether you want to acknowledge it or not. And you can only earn those by doing PvP content.
Honestly, is it really surprising they're not putting in much effort? The queues should tell you how popular PvP is in this game (it's as dead as a dodo filled with nitroglycerine being dropped out of an airplane at 30,000 feet with concrete shoes) so why on earth would they put lots of hours into development into something the players clearly don't care much about?
Surely it makes sense to push development time on areas where people might actually get to play it?
At least our minions don't have to assign to grand company...
It's a reward by technicality does it help us in PvP? No. Does it help out team by wearing it? No. Does it make me look pretty? Yes! By the gods it must be a great reward! You're missing this thread entirely it's about competition this game is so safe in most of it's areas even the PvP is gated. We have no content right now except Alex, Alex Savage, and expert roulette, I don't think it's dead as on Leviathan I get under 5 min ques everyday. They're wasting our time on mini games rather than focus on making the game enjoyable in PvP areas (I know they need content too but there's been no focus soely on PvP). Maybe you should try PvP, then tell me how dead it is when everyone's running the same dungeon for 5 months on end.Shrugging off the PvP levels and unique glamors doesn't make them cease to exist. That's a PvP reward, whether you want to acknowledge it or not. And you can only earn those by doing PvP content.
Honestly, is it really surprising they're not putting in much effort?
Surely it makes sense to push development time on areas where people might actually get to play it?
While I don't care for pvp all that much (though I do favor BG-type pvp a la WoW's over arenas or wpvp), I would like to have that ADS mount. We'll see how ranked pet battles go, and maybe there will be something similar added to Wolves Den & Frontlines.
I LIKE the fence. I get 2 groups to laugh at then.
It's dead. Deal with it. Queues for Frontlines can range from 20-90 minutes, and you only get 20 minute queues on a good day. Even when you finally DO get into a party, they're heavily weighted towards DPS and usually not fully filled (a full group gives you 24 players per side, not 8). If you're getting 5 minute queues, you're the exception, not the rule.
Again, I ask why they should bother putting in huge amounts of work for something which people are clearly not as interested in as you claim? This game was never designed for PvP, and the tacked-on last-minute design of it all should be a clear indication of that. Some skills have been so heavily nerfed in PvP that it renders entire classes meaningless to play. Ever since they locked out Cleric Stance in PvP, there has been almost zero healers. Heck, I never queue as a healer myself because pure healing is mind-numbingly boring in PvP and leaves you virtually defenseless.
As for the 'reward by technicality', well what did you really expect? Morale is meaningless outside of Wolves Den (which by the way is even more dead than Frontlines, lest you wonder), so basically all PvP gear exists for glamor only. What exactly are you expecting for a PvP reward? Gear is moot, since PvE gear will always reign supreme for Frontlines and apparently you don't care about the PvP fashions so it sounds like you don't really want a reward. You're already rewarded with XP to increase your skill levels so what more can they possibly add that's unique to PvP?
I was one of those people who had high hopes for Frontlines, expecting something more than the mundane hack-a-thon that we ended up with. Guild Wars 2's World VS World proved that tactical large-scale PvP can be done very well, and had they borrowed just a few small ideas from that it probably could have attracted a lot more players to it. As it is though, it's a horrible mess of a game desperately trying to balance skills which were never originally designed with PvP in mind.
wolves den is getting a similar ranking system at some point, i don't see this spilling over to frontlines though.
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