I hope they get their work flow straightened out so they can work and live better.
because if a week (assuming) break delays a patch for two months that means they did two months work in a week.
That can't be good for their health.
I hope they get their work flow straightened out so they can work and live better.
because if a week (assuming) break delays a patch for two months that means they did two months work in a week.
That can't be good for their health.
Well that's a shame. The problem with November is that a lot of really good new titles are coming out in Novemeber (Fallout 4 anybody?) I'm not going to want to play a content patch over that.
it's okay. FF14 will stil be there waiting for you. xD
Thank God I still don't have a PS4![]()
Could always be worse. When I think of how long it takes for a patch to hit and bring new content to a game, XIV or otherwise, I remember that World of Warcraft, during Pandaland, had over A YEAR of the same raid content. Makes everything else seem not so bad by comparison.
Shouldn't we technically be comparing Heavensward to other MMO's first expansions?
I have no problem with the patch being till November. Our group just started A3S so won't be done with that for a while. This also gives me time to level all my crafters from 50 to 60. Lastly this also affords me the time to level my MNK from 52 to 60 and gear him decently so I can use him for Void Ark as the queues for tanks is atrocious.
Sick of hearing the WOW comparisons. This is a new generation mmo with new generation expectations. Having played all years that ffxi was out and playing this since beta phase 2 I can confirm that this is how SE rolls. They postpone things much to their consumers dismay and then attempt to make up for lost time upon release, then subsequent fixes happen afterwards. The only thing that peeves me is the presence of class imbalances on CURRENT endgame content. We have jobs with new abilities that are still less than optimized while we see content releases featuring minions and glamour, or repetitive equipment iterations. All we ask is for the game to be optimized in its current state. Then again, I'm still one of the subscribers waiting for the Mac version to be somewhat respectable while I play on my pc with my subpar main, PLD. I can only take so much overgeared low level content before I crave the ability to participate in cutting edge content. Instead, I was forced to level other jobs as my new "main" in order to participate in cutting edge content while we wait another month+ for a minion game to be released. Kinda salty, admittedly and understandably so...
Edit: I'm happy with having some time to truly cap out my DoW and DoM (crafting/gathering ya right- another system that's still waiting for optimization.) Here's to hoping for some QoL and job balancing pre 3.1.
Last edited by Kemas; 09-21-2015 at 12:13 PM.
I must have skimmed right past it and not realized it. thanks for quoting your post I appreciate it.I posted it four pages ago, and it was ignored.
Well, let's consider what he said during the live letter.
「ちょっとだけお休みを開発チームいただきました。あとワークフロー壊れてしまってるところとかを調整したので、ちょっといつものパッチよりは長くかかってるんですけど、11月上旬リリースする予定です。」
「すみません、10月には間に合わないですね。」
So, the dev team had a short break. He didn't say how long it was, we just know they had a short break.
They also had to fix problems with the work flow. What those problems are and how they affected the patch, we don't know.
The intended release schedule was October.
From the release of Heavensward, they've rolled out patches like so.
6/23 - 3.0 Heavensward Release
7/07 - 3.01 Alexander Normal and other additions
7/21 - 3.05 Alexander Savage, Frontline Seize, and other additions
I'm not going to count 3.07 as that was mostly job adjustments. The entirety of Heavensward was released in increments, with everything available on July 21.
Counting three months from that point puts us in October, the deadline he said they couldn't make.
For argument's sake, let's say the developers are incompetent jerks and they scheduled the release for October 26, a full three months from July 21, pushed to the nearest Tuesday because they always release on a Tuesday.
Then let's say the dev team at some point during this patch cycle took their breaks. Half took a week off, the other half took a week off and rotated.
Then they had to fix the problems with their work flow, which we don't know how it affected their schedule. Let's also include that this week just happens to be Silver Week, so unless they're working on national holidays, they are out of the office until Thursday, which costs them more time. Where does that put us?
I agree that they should plan accordingly for things like this. I can only hope that whatever problems they had with work flow have been sorted out. And to reiterate from other posts in this thread and others, he did say that the work flow of three months between patches will resume after the upcoming 3.1 patch.
I'm mostly disappointed with Heavensward because it didn't really bring anything new to the table. Dungeons and Raids, just like 2.0... That's why I'm so excited for 3.1 (and thus disappointed with the delay), since the Airship Exploration stuff actually looks like a new event, rather than a rehash of the same thing...
I suppose Final Fantasy XI spoiled me... Treasure of Aht Urhgan came around (and was the Golden Age of XI...) and we had Assaults and Besieged. Wings of the Goddess (which was a disaster in the long run, but out the box...) came out with Campaign, which you could argue was the same as Besieged, but it was on a much larger scale. Granted, they weren't XIs first expansion, but comparing to the first expansion seems fairly arbitrary to me... I know SE can produce something brand new with an expansion, probably why I'm so disappointed I'm stuck waiting for 3.1 (for longer) for Heavensward to finally provide that...
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