Something to keep in mind is Tanaka was also responsible for XI, the most financially successful FF ever. He clearly isn't the one responsible for 1.0 being the way that it was and anyone who thinks that he is needs their brain examined.



Tanaka also only played XI to show off, he didn't play for fun. You should note Tanaka was also the brains behind the downfall of XI which has been on a steady decline for years and got considerably worse since the introduction of Abyssea, which was his idea and he admitted was a mistake.
you might not like to hear it but he was infact responsible for the state 1.0 was in. his entire setup was a mess of "you do this" "you do that" and nobody communicated with eachother during that time. the result was plant pots with the same intense graphics as player characters. a world that was rather empty but still caused even decent systems to choke.
Mind you, I don't think bad of Tanaka I just think toward the end his ideas were skewed and going in the wrong direction.
Last edited by Wildsprite; 09-21-2015 at 05:22 AM.
abyssea as content wasnt "bad" , reused old zones (changed) with new mobs , and Nms to farm , the main issue with FFXIV post-abyssea was removing the level cap , making ppl OP as hell in abyssea ,that while fun for a while killed what made FFXI amazing, the teamwork.Tanaka also only played XI to show off, he didn't play for fun. You should note Tanaka was also the brains behind the downfall of XI which has been on a steady decline for years and got considerably worse since the introduction of Abyssea, which was his idea and he admitted was a mistake.
you might not like to hear it but he was infact responsible for the state 1.0 was in. his entire setup was a mess of "you do this" "you do that" and nobody communicated with eachother during that time. the result was plant pots with the same intense graphics as player characters. a world that was rather empty but still caused even decent systems to choke.
Mind you, I don't think bad of Tanaka I just think toward the end his ideas were skewed and going in the wrong direction.
the idea of "procs" red , blue , yellow , was a bit lame , cool idea poorly implemented imo...
dont get me started on the trial of magians...ugh horrible grind
Adoulin on the other hand.......ugh horrible expansion , the music as always is cool (pioneers!) ,but the endgame ugh.... the "fates" were fun , but hiting roots for 10 min.../bored
Last edited by Warlyx; 09-21-2015 at 06:18 AM.
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