Quote Originally Posted by Hyrist View Post
I find it disappointing that people try to bullet point a list thinking they can equate one piece of content to another in terms of workflow requirement. It shows an absolute absence of understanding on how things are actually done in video game development.
Fair enough, but somethings can be compared and you can't throw the same retort at those. For example, 2 dungeons compared to the 3 we had before, 2 beast tribe dailies compared to the 1 we're getting in 3.1. Although I'd imagine the housing was more hell on their network engineers rather than their art designers, especially when SE is reluctant to increase their budget to allow for more things such as an increased amount of staff, or more inventory space unless we want to pay for it in the form of a retainer.


Quote Originally Posted by Dyvid View Post
Sorry but I don't buy it. Mainly because it's taken 10 years for FFXIII Versus to finally come out the door. Seems rather stranger upper management would be so forceful on one department but so lax on another. I'll agree that cash shop was most likely the Upper Tier of business but lock out and content release slips are on the department lead. In fact Upper Management would be more gung-ho to push out unfinished work rather than wait. But on this I know we are going to need to agree to disagree on the subject and debating won't help.

I think 3.1 should have been broken up into two smaller parts to fill the void and also give people the rest they needed. They could have launched what ever they had finished up to this point then release the rest in November.
FFXV was in "development hell", it wasn't even being close to done, hell I'd be surprised it they had even finished more than 10% of the game before 2012-13. It never really got started, that's where the problem was. FFXIV 1.0 on the other hand was well underway and was in development for what, a solid 4-5 years at that point? From what I can recall SE was doing poorly financially so it's understandable (not acceptable though) that they wanted to get it out ASAP. All that did was leave them in a significantly worse position, and you can see they've learnt from their mistakes. I mean, just take a look at the latest FFXV trailer, it's quite clear they're putting a lot of effort into the game and its world, I've never seen a world seem more "alive" in an open world game before.