Quote Originally Posted by Linkan View Post
My thoughts exactly. I was surprised it didnt have enough people to allow them to take turns in vacation.

Never heard of anything like that become.
Well, let's consider what he said during the live letter.

「ちょっとだけお休みを開発チームいただきました。あとワークフロー壊れてしまってるところとかを調整したので、ちょっといつものパッチよりは長くかかってるんですけど、11月上旬リリースする予定です。」
「すみません、10月には間に合わないですね。」

So, the dev team had a short break. He didn't say how long it was, we just know they had a short break.
They also had to fix problems with the work flow. What those problems are and how they affected the patch, we don't know.
The intended release schedule was October.

From the release of Heavensward, they've rolled out patches like so.

6/23 - 3.0 Heavensward Release
7/07 - 3.01 Alexander Normal and other additions
7/21 - 3.05 Alexander Savage, Frontline Seize, and other additions

I'm not going to count 3.07 as that was mostly job adjustments. The entirety of Heavensward was released in increments, with everything available on July 21.

Counting three months from that point puts us in October, the deadline he said they couldn't make.

For argument's sake, let's say the developers are incompetent jerks and they scheduled the release for October 26, a full three months from July 21, pushed to the nearest Tuesday because they always release on a Tuesday.

Then let's say the dev team at some point during this patch cycle took their breaks. Half took a week off, the other half took a week off and rotated.

Then they had to fix the problems with their work flow, which we don't know how it affected their schedule. Let's also include that this week just happens to be Silver Week, so unless they're working on national holidays, they are out of the office until Thursday, which costs them more time. Where does that put us?