Quote Originally Posted by Hyrist View Post
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As I mentioned earlier, failure to build up any hype is a contributor to this. Me and my group is feeling a bit burn out from Savage due to the jump from A2s to A3s in difficulty and unforgiving mechanics (especially when it's relative to player-to-player latency). Midcore players have nothing engaging into get into, and there's very few meaningful content outside of doing things for the sake of doing things if they don't interest you (such as leveling classes you hate/dislike playing).

Crafters are stuck in a rut in regards to who they can provide to, PvP is stuck with Seal Rock which comes with it's own problem, and we have hardly any build up for what's to come in 3.1 that isn't anything new from what we heard from the previews a month back. The Videos they showed in the liveletter was under development ,but it really didn't do much to sell me interest in 3.1 when I take it for face value; Void Ark looks uninteresting, Exploratory mission looks like an overglorified Sea of clouds because it only showed exploring the area, and the void ark set looks like a remodel of the law gear, and they talk a little bit about the new goldsaucer attraction which we had already known of since last time.

If they were going to take this long to release content at a point where players are already losing interest, you don't want them to lose even more interest even with lack-luster previews. There was no mention of primals or details on relics, or really anything that resembles giving us something to "please look forward" for.