it's okay. FF14 will stil be there waiting for you. xD
Thank God I still don't have a PS4![]()


Could always be worse. When I think of how long it takes for a patch to hit and bring new content to a game, XIV or otherwise, I remember that World of Warcraft, during Pandaland, had over A YEAR of the same raid content. Makes everything else seem not so bad by comparison.
isnt even the same thing wow lacks content AT THE END of an expansion , is the expansion to expansion transition the main issue in wow, but yeah it sucks too.
but here we are talking about 3.1 the first big patch of an expansion , the 1 patch helps on balance jobs (that some jobs really need) , and keep the game going , because ppl get to max and get bored rather quickly since the game lacks content , content that will come with patches , and atm outside savage , is 2 experts , and Alex , if u like pvp , u get to play queues , crafting and gathering ? hahaha yeah fun times in HW with DOL/DOH![]()
Last edited by Warlyx; 09-21-2015 at 05:09 PM.



At least we're only looking at a few months instead of close to a year, and for a fairly large patch at that.isnt even the same thing wow lacks content AT THE END of an expansion , is the expansion to expansion transition the main issue in wow, but yeah it sucks too.
but here we are talking about 3.1 the first big patch of the expansion , when some jobs need that 3.1 patch for balance reasons , when ppl get to max , and get bored , and who can blame them atm outside savage , is 2 experts , and Alex , if u like pvp , u get to play queues , crafting and gathering ? hahaha yeah superfun times in HW.
*cough*6.1*cough*




Shouldn't we technically be comparing Heavensward to other MMO's first expansions?
I'm mostly disappointed with Heavensward because it didn't really bring anything new to the table. Dungeons and Raids, just like 2.0... That's why I'm so excited for 3.1 (and thus disappointed with the delay), since the Airship Exploration stuff actually looks like a new event, rather than a rehash of the same thing...
I suppose Final Fantasy XI spoiled me... Treasure of Aht Urhgan came around (and was the Golden Age of XI...) and we had Assaults and Besieged. Wings of the Goddess (which was a disaster in the long run, but out the box...) came out with Campaign, which you could argue was the same as Besieged, but it was on a much larger scale. Granted, they weren't XIs first expansion, but comparing to the first expansion seems fairly arbitrary to me... I know SE can produce something brand new with an expansion, probably why I'm so disappointed I'm stuck waiting for 3.1 (for longer) for Heavensward to finally provide that...

I have no problem with the patch being till November. Our group just started A3S so won't be done with that for a while. This also gives me time to level all my crafters from 50 to 60. Lastly this also affords me the time to level my MNK from 52 to 60 and gear him decently so I can use him for Void Ark as the queues for tanks is atrocious.

Sick of hearing the WOW comparisons. This is a new generation mmo with new generation expectations. Having played all years that ffxi was out and playing this since beta phase 2 I can confirm that this is how SE rolls. They postpone things much to their consumers dismay and then attempt to make up for lost time upon release, then subsequent fixes happen afterwards. The only thing that peeves me is the presence of class imbalances on CURRENT endgame content. We have jobs with new abilities that are still less than optimized while we see content releases featuring minions and glamour, or repetitive equipment iterations. All we ask is for the game to be optimized in its current state. Then again, I'm still one of the subscribers waiting for the Mac version to be somewhat respectable while I play on my pc with my subpar main, PLD. I can only take so much overgeared low level content before I crave the ability to participate in cutting edge content. Instead, I was forced to level other jobs as my new "main" in order to participate in cutting edge content while we wait another month+ for a minion game to be released. Kinda salty, admittedly and understandably so...
Edit: I'm happy with having some time to truly cap out my DoW and DoM (crafting/gathering ya right- another system that's still waiting for optimization.) Here's to hoping for some QoL and job balancing pre 3.1.
Last edited by Kemas; 09-21-2015 at 12:13 PM.
The complainers are really funny.
"Just have Square let other people work on the patch!"
Because other dev teams at Square have any clue how to work the engine of FF14? Because they have any idea of the current design direction of the actual team. Because they know how to work the millions of lines of code that make the game work as it does.
It's like asking some dude to take over painting the Mona Lisa because Da Vinci is on vacation right now.
"But... but... then they should just hire more people to the team!"
Aye. New people need training. Training new people takes time and causes more delays in making content. They can't just go "hey it's your first day. Make this raid and make it compatible with everything else we programmed." It does not work that way. So even hiring new people will cause delays which people will complain about.
"Then just send half the team on vacation!"
Maybe they did? They said the delay was because the team was on vacation. They did not say that the entire team was on vacation at the same time. Someone had to have worked on all the hotfixes they released. Same with patch 3.01, 3.05, 3.07.
Stop acting as if the entire crew just went to Hawaii to party.
I'm not even sure what that is supposed to mean. Pretty sure it's easier to develop art assets for a game that can run on Windows XP than a game with HD textures that requires relatively newer hardware to run. Especially since they have to make it for different platforms that run with different OSs as well.
Also name me other "new generation" MMOs that have a patch cycle that is lower than 5 months.
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