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  1. #1
    Player
    Doctor's Avatar
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    Sep 2011
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    Character
    Sal Rex
    World
    Balmung
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    Marauder Lv 45

    Ffxiv map size vs ffxi map size

    Two questions for those who played ffxi.

    1. How do you compare ffxiv map with ffxi map on release date?
    2. How do you compare ffxiv map with the current ffxi map?
    (0)

  2. #2
    Player

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    Quote Originally Posted by Doctor View Post
    Two questions for those who played ffxi.

    1. How do you compare ffxiv map with ffxi map on release date?
    2. How do you compare ffxiv map with the current ffxi map?
    In terms of size, I'm not sure honestly. FFXI felt much larger to me. In terms of variety, there is no comparison. FFXI had tons of different zones all with unique landmarks, styles, mobs, and music.

    http://www.youtube.com/view_play_lis...id=e6Q3GMCPJQM

    I put that on when I play this game.
    (0)
    Last edited by Blarp; 10-09-2011 at 03:14 AM.

  3. #3
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    1. XIV was larger in scale, but XI has a lot more variety and themes based on Technological area, i.e Areas where the Kuluu and Zilarts were has a lot of cerment structures and the spine present through the zone.
    2. Currently XI is 100x larger, it's actually nearing the zone cap iirc.
    (0)

  4. #4
    Player
    Keith_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Doctor View Post
    Two questions for those who played ffxi.

    1. How do you compare ffxiv map with ffxi map on release date?
    2. How do you compare ffxiv map with the current ffxi map?
    Hmm Launch vs Launch XIV wins bigger maps but XI takes the cake for having more zones and varying areas.

    XIV vs Current XI ofcourse XI wins in size AND variation because 9 years have passed since its release and it is ever expanding.
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  5. #5
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Here's a Quick List: (Excluding Abyssea and the cities Jeuno - Port/Upper/Lower/Rulude, Sandoria - North/South/Port/Chateau, Bastok - Markets/Mines/Port/Metalworks, Windurst - Walls/Port/Watersx2/Tree)

    Jeuno
    Jeuno
    Ronfaure
    San d'Oria
    West Ronfaure
    East Ronfaure
    Fort Ghelsba
    Yughott Grotto
    Ghelsba Outpost
    Bostaunieux Oubliette
    King Ranperre's Tomb
    Horlais Peak
    Valdeaunia
    Xarcabard
    Uleguerand Range
    Castle Zvahl Keep
    Castle Zvahl Baileys
    Bearclaw Pinnacle
    Throne Room
    Norvallen
    Jugner Forest
    Batallia Downs
    Phanauet Channel
    Carpenters' Landing
    Monastic Cavern
    Eldieme Necropolis
    Davoi
    Fauregandi
    Beaucedine Glacier
    Ranguemont Pass
    Pso'xja
    Fei'Yin
    The Shrouded Maw
    Qu'Bia Arena
    Cloister of Frost
    Derfland
    Rolanberry Fields
    Pashhow Marshlands
    Crawlers' Nest
    Qulun Dome
    Beadeaux
    Qufim
    Behemoth Dominion
    Qufim Island
    Delkfutt's Tower (All)
    Upper Delkfutt's Tower
    Middle Delkfutt's Tower
    Lower Delkfutt's Tower
    Stellar Fulcrum
    Tu'Lia
    Ru'Aun Gardens
    Ve'Lugannon Palace
    The Shrine of Ru'Avitau
    The Celestial Nexus
    La'Loff Amphitheater
    Li'Telor
    Ro'Maeve
    Sanctuary of Zi'tah
    Hall of the Gods
    Dragon's Aery
    Boyahda Tree
    Cloister of Storms
    Aragoneu
    Attohwa Chasm
    Meriphataud Mountains
    Sauromugue Champaign
    Garlaige Citadel
    Altar Room
    Castle Oztroja
    Boneyard Gully
    Kolshushu
    Mhaura
    Bibiki Bay
    Tahrongi Canyon
    Buburimu Peninsula
    Labyrinth of Onzozo
    Maze of Shakhrami
    Manaclipper
    Sarutabaruta
    Heaven's Tower
    Windurst
    East Sarutabaruta
    West Sarutabaruta
    Toraimarai Canal
    Inner Horutoto Ruins
    Giddeus
    Outer Horutoto Ruins
    Balga's Dais
    Full Moon Fountain
    Elshimo Uplands
    Yhoator Jungle
    Temple of Uggalepih
    Den of Rancor
    Ifrit's Cauldron
    Sacrificial Chamber
    Cloister of Tides
    Cloister of Flames
    Elshimo Lowlands
    Kazham
    Norg
    Yuhtunga Jungle
    Sea Serpent Grotto
    Gustaberg
    Bastok
    North Gustaberg
    South Gustaberg
    Zeruhn Mines
    Dangruf Wadi
    Palborough Mines
    Korroloka Tunnel
    Waughroon Shrine
    Movalpolos
    Newton Movalpolos
    Oldton Movalpolos
    Mine Shaft #2716
    Kuzotz
    Rabao
    Eastern Altepa Desert
    Western Altepa Desert
    Quicksand Caves
    Chamber of Oracles
    Cloister of Tremors
    Vollbow
    Cape Teriggan
    Valley of Sorrows
    Kuftal Tunnel
    Gustav Tunnel
    Cloister of Gales
    Zulkheim
    Selbina
    Valkurm Dunes
    La Theine Plateau
    Konschtat Highlands
    Gusgen Mines
    Ordelle's Caves
    Tavnazian Archipelago
    Tavnazian Safehold
    Misareaux Coast
    Lufaise Meadows
    Sacrarium
    Sealion's Den
    Riverne - Site #B01
    Riverne - Site #A01
    Phomiuna Aqueducts
    Monarch Linn
    Lumoria
    Al'Taieu
    Grand Palace of Hu'Xzoi
    The Garden of Ru'Hmet
    Empyreal Paradox
    West Aht Urhgan
    Al Zahbi
    Aht Urhgan Whitegate
    Bhaflau Thickets
    The Colosseum
    Mamool Ja Savagelands
    Wajaom Woodlands
    Aydeewa Subterrane
    Mamook
    Mamool Ja Training Grounds
    Jade Sepulcher
    Halvung Territory
    Mount Zhayolm
    Lebros Cavern
    Halvung
    Navukgo Execution Chamber
    Arrapago Islands
    Nashmau
    Caedarva Mire
    Periqia
    Leujaoam Sanctum
    Arrapago Reef
    Ilrusi Atoll
    Hazhalm Testing Grounds
    Talacca Cove
    Ruins of Alzadaal
    Alzadaal Undersea Ruins
    Nyzul Isle
    Silver Sea Remnants
    Bhaflau Remnants
    Arrapago Remnants
    Zhayolm Remnants
    Legend
    Town / City
    Outdoor
    Dungeon
    Nomap
    Other / Unknown
    Wings of the Goddess Maps
    The Ronfaure Front
    South Sandoria [S]
    East Ronfaure [S]
    The Aragoneu Front
    Meriphataud Mountains [S]
    Sauromugue Champaign [S]
    Garlaige Citadel [S]
    Castle Oztroja [S]
    The Sarutabaruta Front
    Windurst Waters [S]
    Fort Karugo-Narugo [S]
    West Sarutabaruta [S]
    The Gustaberg Front
    Bastok Markets [S]
    North Gustaberg [S]
    Grauberg [S]
    The Derfland Front
    Pashhow Marshlands [S]
    Rolanberry Fields [S]
    Crawlers Nest [S]
    Beadeaux [S]
    The Norvallen Front
    Jugner Forest [S]
    Batallia Downs [S]
    Vunkerl Inlet [S]
    La Vaule [S]
    Eldieme Necropolis [S]
    Unknown Region
    Xarcabard [S]
    Beaucedine Glacier [S]
    Ghoyus Reverie
    Everbloom Hollow
    Castle Zvahl Baileys [S]
    Ruthotz Silvermines
    Castle Zvahl Keep [S]


    So yes, 9 years later XI is pretty large in scale, but per square area XIV wins but it's also pretty "empty".
    (1)

  6. #6
    Player Denmo's Avatar
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    Jun 2011
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    The Inn Room
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    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    One zone in FFXI is equal to one Aetheryte camp and the surrounding area.

    So all you'd have to do is count the number of zones that were available at FFXI's release in Japan (I don't know this statistic)

    And compare it to the number of camp sites available to us at release (22, plus the 3 city states, and the 6-7 dungeons accessible at the time of release)

    Do that, and you'd have your answer.

    The reason XIV feels smaller is that each city state is closer to the other. Windurst and San'doria had about 7 zones seperating them. Limsa and Gridania have about 5.

    The trip to Jeuno in FFXI can take well over 45 minutes on foot (chocobo's have a time limit of 30 minutes). The trip from La Noscea to Uldah is 15-20 minutes, and half of it is by boat. The rest is a road that cuts right through the massive Thanalan map.

    There's also the issue of the stagnancy of the maps. Eastern Thanalan isn't very different looking from Western Thanalan. If you took screenshots of either spot and compared, you'd be hard pressed to spot a difference. That has a psychological effect. If the area around you isn't changing much, you must not be going anywhere, so you subconsciously think the area is smaller than it actually is.
    (2)

  7. #7
    Player
    Doctor's Avatar
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    Sep 2011
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    65
    Character
    Sal Rex
    World
    Balmung
    Main Class
    Marauder Lv 45
    This is good news!

    I like the gameplay mechanics of the game, but most of us will agree that content is lacking.

    If ffxi, started with a small map but currently have a huge map and lots of content, then I have hope that this game will sooner or later become better.
    (0)

  8. #8
    Player
    Forbin's Avatar
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    Jul 2011
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    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    regardless of how large or small XI was.. the only thing we had to do at JP launch end game wise up until Zilart was released(NA Launch basically) was kill Roc, Simurgh, and Serket w/ a 50 cap.
    (0)

  9. #9
    Player
    Forbin's Avatar
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    Jul 2011
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    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    I have no doubt that SE will get this game pointed in the right direction... After 1.19 despite the PL issue.. I'm LOVING the changes and the game... can't see myself playing anything else...
    (0)

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